The VFX supervisor about convergence in VFX and game development tools, real-time game engines and digital content production methodologies.
Tagged With: AWN – FMX Professional Spotlight
The senior graphics programmer discusses the challenges of optimizing real-time game engine performance and how the technology produces increasingly photorealistic virtual characters and creatures.
The interactive filmmaker talks in-depth about creative and economic realities for immersive storytelling development in transmedia and VR.
The executive producer discusses previs, techvis and postvis on Ridley Scott’s sci-fi adventure hit.
The director of photography goes in-depth about virtual cameras, layout, scene composition choices and workflow on Pixar’s Oscar-winning animated feature film.
The studio’s CTO discusses producing the stunning, real-time rendered visuals of their brand new MOBA game experience.
The Sony Computer Entertainment lab director discusses R&D efforts in VR, games and innovative interactive experiences.
The DreamWorks Animation director, art director and production designer discuss their work on the studio's hit animated feature.
The veteran art director and concept artist discusses his work across a number of Weta feature film projects.
Proof Inc’s founder and creative director discusses recent previs, postvis, virtual production and virtual reality projects including his team’s work with director Justin Lin.
The senior VP and Radeon Tech Group chief architect talks about growth and opportunities for GPU technology across media & entertainment, VR/AR and education industries.
ILM's supervising art director discusses the concept and production art pipeline on Walt Disney Pictures and J.J. Abrams' epic space adventure.
Weta Digital’s VFX supervisor discusses the studio’s visual effects work on two of last year’s biggest box office champs.