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Tagged With: Autodesk Maya

Stopmo with CG? Headline News

‘Retour à Hairy Hill’ Short Showcases Stop-Motion-Styled CG

Inspired by a ‘Frozen’ documentary, director Daniel Gies digitally created the film’s folded paper styled stop-motion-like animation with tools such as Maya, Houdini, and Unreal Engine; his animated short debuts later this year.

Innovations in Real-time 3D Design Headline News

NVIDIA Reveals New Omniverse AI Tools for 3D Artists

As part of tech giant’s CES Special Address, company announced Blender enhancements that include Omniverse Launcher and Audio2Face, Audio2Gesture, and Audio2Emotion — generative AI tools that enable instant 3D character animation.

Supporting 3D Design and Collaboration Headline News

Exxact Corp. Works with NVIDIA to Support Omniverse Enterprise

The Fremont, CA-based provider of high-performance digital hardware helps bring real-time collaboration to a growing clientele.

The Metaverse Awaits Headline News

NVIDIA Omniverse Beta Release Now Available

Major updates to core reference apps and tools offer increased speed, accessibility, and flexibility for collaborative workflows, making it easier for developers, creators, and novices to build metaverse applications.

Supporting the Animation Community Headline News

Applications Open: WIA Scholarship Program 2023

Program ups the bounty for prospective recipients with new industry supporters, including Animation Focus, Animation Mentor, ArtStation, Autodesk, Foundry, and LAIKA, contributing workshops, tutoring sessions, software packages, hardware, and cash prizes for the 2023 cycle.

Rescue Rangers Return! VFXWorld

Pre, Tech, and Post: The Many ‘Vizings’ of ‘Chip ‘n Dale: Rescue Rangers’

Visualization supervisor Tefft Smith talks previs, techvis, and postvis on the production of Akiva Schaffer’s hybrid live-action/CG animated action-comedy, starring John Mulaney and Andy Samberg, now streaming on Disney+.

Education Headline News

The Center for Learning Unlimited Announces 2nd Animation Training Graduating Class

6 neurodiverse students completed the 3-year animation career training program that included Autodesk Maya CGI software artist certification and credits on the short film ‘The Cursed Sketchbook’ and 2021 CLU short ‘What to Do With Your Tabloid News.’

It’s in the cloud! Headline News

Atomic Cartoons Scales Creative Pipeline with AWS

By Dan Sarto | Friday, July 8, 2022 at 8:35am

Cloud solution specialists, DeadDrop Labs, helped the studio with custom integration of Amazon Web Services and Pixar Tractor, making for a smooth transition to scalable, cloud-based rendering.

RFX Virtual Studio is Here VFXWorld

RFX, NVIDIA, and Supermicro Herald the Future of Animation and VFX Production

By Dan Sarto | Monday, April 18, 2022 at 7:58am

RFX founder Ray Feeney and executive Prashant Buyyala explain how the RFX Virtual Studio with NVIDIA Omniverse™ Enterprise could change the world of M&E. This Virtual Studio is being made available for a two-week free trial for any interested creative team.

Real-time Animation ANIMATIONWorld

‘The Jolliest Elf’: Animating Fun Time in Real-Time

Chad Eikhoff, TRICK 3D’s founder and director of the Kidoodle TV and Discovery Kids animated series about Santa's North Pole reality talent show, discsses the challenges of producing episodic content – in a pandemic - with a real-time animation production pipeline using Unreal Engine and motion capture.

GTC Headline News

BOXX to Feature New NVIDIA RTX GPUs in Workstations

Next gen technology accelerates GoBOXX SLM Laptop and APEXX Workstation performance; AI and ray-tracing enhancements optimize GPUs for media and entertainment as well as manufacturing and product design, architecture, engineering, and construction workflows.

Dept. of Had to Be Done ANIMATIONWorld

The Absurd, Surreal, Metaphysical Creation of a No-Budget Animated Feature

Over 15 years, more than 200 volunteers, and several brave firemen, assisted in the production of Oliver Simonsen’s CG animated film, ‘The Absurd, Surreal, Metaphysical and Fractured Destiny of Cerebus the Aardvark,’ based on Dave Sim’s celebrated comic series.

Omniverse Has Arrived Headline News

NVIDIA Releases Free Version of Omniverse for Individual Creators and Artists

By Dan Sarto | Tuesday, January 4, 2022 at 9:27am

The company’s real-time 3D design collaboration and simulation platform is now available to millions of NVIDIA GeForce Studio creators with RTX GPUs; new Omniverse Machinima and Omniverse Audio2Face platforms also revealed, as well as new platform features and 3D asset marketplaces.

Real-time Animation in Unreal Engine Headline News

Don’t Miss Epic’s ‘Animation Workflows Using Unreal Engine and Maya’ Webinar

By Dan Sarto | Thursday, November 4, 2021 at 12:56pm

Coming Wednesday, November 10, virtual event will show how to create stylized character-based animation using UE and Autodesk Maya, exploring open standards like Alembic and USD to quickly move work between the two platforms.

Technology Headline News

Key BOXX Platforms Receive NVIDIA-Certified System Status

By Dan Sarto | Tuesday, September 28, 2021 at 8:05am

Leading tech company’s RAXX P4G data center platform and APEXX S3, APEXX Denali, APEXX T3 & T4, and APEXX W4L desktop workstations have been officially validated, having all successfully completed NVIDIA engineer review after passing a rigorous set of functional and performance tests.

The Magic of VFX! VFXWorld

Method Studios Brings VFX ‘Magic’ to Robert Zemeckis’ ‘The Witches’

Using Unreal Engine-based virtual production tools, VFX supervisor Kevin Baillie helps the Oscar-winning director pre-shoot every live-action scene needing digital characters, including mice, chickens, and a cat.   

Technology Headline News

Industrial Brothers Finishes ‘Remy & Boo’ Episodes in the Cloud

Having already turned to Amazon Web Services, the studio easily moved to full remote production in the cloud this March; company quickly scaled artistic and computing capacity without disruption to delivery schedule.

cloud Computing VFXWorld

Break+Enter Charts its Future in the Cloud

VFX studio discusses its pre-pandemic move to a cloud-based pipeline, including establishment of best practices and standards, and how they will continue to invest in and expand their virtual, remote production efforts company-wide.

Technology Headline News

OTOY Launches RNDR Enterprise Tier with Nvidia Tensor Core GPUs on Google Cloud

New technology pushes the boundary of GPU rendering and cloud computing, allowing artists to create high-end visual effects with fewer restraints.

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