New VRgins program offers £1,000 prize for virtual reality, augmented reality and 360-degree video projects; deadline for submissions is May 23, 2017.
Tagged With: augmented reality
Designed to identify and experiment with new and emerging technologies, mew Nickelodeon Entertainment Lab aims to fuel production opportunities and content creation.
The Jon Peddie Research duo talk in-depth about computer graphics industry growth trends, including hardware, software and immersive content creation.
Dr. Perlin talks about AR and VR products and how they will be used by humans in ways we haven’t yet discovered to become a seamless part of our existence.
The VFX supervisor about convergence in VFX and game development tools, real-time game engines and digital content production methodologies.
The senior graphics programmer discusses the challenges of optimizing real-time game engine performance and how the technology produces increasingly photorealistic virtual characters and creatures.
The studio’s CTO discusses producing the stunning, real-time rendered visuals of their brand new MOBA game experience.
The Sony Computer Entertainment lab director discusses R&D efforts in VR, games and innovative interactive experiences.
Proof Inc’s founder and creative director discusses recent previs, postvis, virtual production and virtual reality projects including his team’s work with director Justin Lin.
The senior VP and Radeon Tech Group chief architect talks about growth and opportunities for GPU technology across media & entertainment, VR/AR and education industries.
THE THIRD FLOOR founder continues to champion virtual production and lead the charge into virtual reality.
The Unreal Engine, virtual production technology, and an iconic brand come together in ‘The Human Race,’ a real-time short film and AR presentation.
New SVOD platform will feature traditional and social content in new and existing formats, including AR, VR, 360° video and gaming.
Survey of computer graphics and interactive techniques community aims to make the organization and conference more relevant to the needs of those working in emerging computer graphic technologies.
Maker of OptiTrack motion capture systems to remain a separate business with its own executive team, customers and market initiatives.
Leaders and upstarts from across the Virtual Reality and Augmented Reality industry will convene in Los Angeles May 1-2.
SIGGRAPH 2017 seeking Virtual Reality and Augmented Reality submissions for possible inclusion within the VR Village, the Computer Animation Festival’s VR Theater, the Emerging Technologies program, the Games Focus Area, and Real-Time Live!
Creative company celebrating its 20th anniversary in 2017 adds two executives to its Los Angeles studio.
Second installment in a VR/AR trilogy that examines our collective life on this planet to be showcased at the Sundance Film Festival’s New Frontier program.
You can't always get what you want, but if you try sometimes, you just might find, you get what you need.