Economical, entry level system now features new CPUs that offer top performance to optimize creative and accelerated 3D workflows for CAD, 3D design, motion media, and other professional software applications.
Tagged With: Architecture
Now featuring 13th Gen Intel Core i7 and i9 processors, the desk-side system is built to optimize creative and accelerated 3D workflows for CAD, 3D design, motion media, and other professional software applications.
The architecture student/concept artist discusses her challenges in pursuing an artistic career in Morocco.
Artist Michelle Robinson discusses including artificial intelligence in her process, and the prospect of AI as the ultimate conceptual art form.
The company will pursue a multi-year effort to expand USD’s capabilities beyond VFX, working with its inventor, Pixar, along with Adobe, Autodesk, and Siemens.
Software platform for vegetation modeling and environment creation to become more deeply integrated within the Unity ecosystem; future benefits will include faster and better artist authoring workflows and creation capabilities.
Both artists are known for their diverse skill sets including 3D, VFX, graphic design, photography, animation, and design.
Visual artists can now access thousands of mocap assets through plugins or directly on the studio website.
Technology leader’s APEXX T3 workstation one of first in industry to ship with new processor, with performance enhancements built to accelerate and optimize creative workflows.
Veteran technology industry executive will help expand computer hardware manufacturer’s global strategic customer and partnership development efforts.
Chaos Group’s 2nd Annual event brings together 3D artists and developers in VFX, architecture and automotive design together for a series of masterclasses in Sofia.
ITFS focuses on artistic animated films, innovations in the field of interactive and transmedia projects, as well as the promotion of young talent.
Companies working to release tools that ensure full data interoperability between key products by fall of next year.
Transcript of my VR storytelling principles presentation just given at the 7th Int’l Conference & Exhibition on Visual Entertainment in Beijing.