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Tagged With: Alembic

Real-time Animation in Unreal Engine Headline News

Don’t Miss Epic’s ‘Animation Workflows Using Unreal Engine and Maya’ Webinar

By Dan Sarto | Thursday, November 4, 2021 at 12:56pm

Coming Wednesday, November 10, virtual event will show how to create stylized character-based animation using UE and Autodesk Maya, exploring open standards like Alembic and USD to quickly move work between the two platforms.

This Update is Unreal! Headline News

Unreal Engine 4.27 is Here!

Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.

Technology Headline News

Autodesk Launches Bifrost Update

Aimed at simplifying creation of sophisticated simulations and photoreal effects via real-time tool feedback, the updated features include virtual sliders, more expressive simulation graphs, and Aero and MPM enhancements; the platform is now available for all Maya users.

Trailers ANIMATIONWorld

Elastic Tackles ‘Gears of War 5’ Multi-Part Launch Campaign

Creative studio collaborates with 215 McCann, XBOX and The Coalition to produce, design and animate three key pieces of game launch content.

real-time graphics Headline News

Unity Technologies Announces Unity Learn Premium

New learning platform gives Unity developers exclusive access to gaming and industry-specific resources, live access to tech experts and advanced content.

real-time graphics ANIMATIONWorld

Unity Releases CG Short ‘Sherman’ to Showcase Real-Time Production Template

By Dan Sarto | Tuesday, June 25, 2019 at 4:59pm

Emmy Award-winning team behind the ‘Baymax Dreams’ shorts for Disney shares funny new film, the free tools and best practices used in its production. 

Foundry Headline News

Foundry and J Cube Partner to Improve Katana and Maya Pipelines

The software developer and R&D company work to boost the CG ecosystem with seamless and fast data transfer of layouts and geometry between 3D applications, as well as look to address wider industry problems, such as proper motion blur render of varying meshes in Maya and Katana.