How NVIDIA’S Omniverse is Helping Shape the Future of 3D Production
The company’s General Manager of M&E, Richard Kerris, takes a deep dive into the processes and promise of NVIDIA’s groundbreaking creative platform.
The company’s General Manager of M&E, Richard Kerris, takes a deep dive into the processes and promise of NVIDIA’s groundbreaking creative platform.
Program nurtures startups by providing access to collective resources of the extensible NVIDIA Omniverse platform based on USD, in turn accelerating development of AI-Driven Volumetric Video Technologies for Digital Human Fidelity.
The new collaboration allows artists to connect their preferred content creation tools in a unified production pipeline for faster, easier changes and enhanced content production, with a lower barrier of entry for accessing M&E workflows.
The two companies are partnering to build custom models for creating generative 3D assets for entertainment and gaming by training the NVIDIA Picasso cloud service using simple text prompts.
Just announced joint effort will focus on using NVIDIA Picasso to produce customized text-to-image and text-to-video models using fully licensed visual content.
The tech companies will co-develop generative AI models with a focus on deep integration into Creative Cloud applications like Photoshop, Premiere Pro, and After Effects, as well as the NVIDIA Picasso cloud service, for content creators, designers, and marketers.
The film and TV AI tech company adds AI and facial animation technology veteran to leadership roster, joining former Lionsgate COO Jen Hollingsworth and company’s co-founders and co-CEOs Scott Mann and Nick Lynes.
The 4-day hybrid event returns to Stuttgart April 25-27 with an exclusive online day April 28; confirmed presentations include the creative and technical journey of Netflix’s ‘1899’ and Digital Domain’s use of Charlatan, its neural network for ‘deep fake’-like face replacements on Disney+’s ‘She-Hulk: Attorney at Law.’
The Oscar, VES, and Annie Award-winning film, the third highest-grossing movie of all time, arrives March 28 on all major digital retailers, including Prime Video, Apple TV, Vudu, and Movies Anywhere, and will include over three hours of never-before-seen bonus content featuring the filmmakers, cast, and crew.
Former ILM AI experts Sam Head, Thomas Salama, Scott Bourne and Matteo Olivieri Dancey join the AI technology developer as it expands its work in high-profile partnerships and projects.
The Walt Disney Company utilized AI tools to transform archival videos of the iconic founder into a realistic, life-sized hologram that speaks to guests.
The two-time VES Award-winning and four-time Oscar-nominated Senior Animation Supervisor discusses his team’s groundbreaking animation work on the record-shattering ‘Avatar’ sequel, now in theaters.
‘Game of Thrones’ actress Oona Chaplin will portray the villainous head of the fiery Na’vi tribe in the franchise’s third film, according to producer Jon Landau.
19 individuals to be awarded at upcoming February 24, 2023 ceremony at the Academy Museum of Motion Pictures; Iain Neil will receive the Gordon E. Sawyer Award for extraordinary technological contributions.
The app can now use real or rendered images - from smartphones, game screenshots, and design applications - to create a virtual reality scene.
The NY-based real-time animation and virtual production studio’s immersive ‘Nickified’ game day viewing experience included technological firsts in AI, real-time AR graphics, and mixed reality resulting in record-breaking viewership.
ChatGPT will be for creators what plastic surgery is for actors: everyone will use it, but few will admit it.
Deal for the cloud-based task management platform bolsters the cloud provider’s suite of solutions for VFX and animation studios, adding on-demand burst rendering.
The visually stunning sequel from James Cameron becomes the sixth film in history to earn over $2 billion in global sales, his third, and the star’s fourth.
New technology is 300 times faster than traditional pipelines, cost-effective, and without capacity constraints; currently in beta, the solution is available as a service, with licensing expected to be available later this year.
To support artistic ‘side hustles,’ new initiative features key technology and resources, helping artists up their game; the platform lets artist share their creative journeys - such as CG Geek, who built an intricate 3D world with the help of NVIDIA Studio technologies.
New suite of cloud-native AI microservices helps developers build and deploy intelligent virtual assistants and digital humans at scale, including adding animation to any avatar built on virtually any platform – such as Unreal’s MetaHuman tech and cross-platform game avatar development tools - and deployed on any cloud.