Adobe showcases innovation coming to Creative Cloud in experience design, photography, virtual reality, character animation and 3D compositing.
Tagged With: After Effects
Humor-driven sponsor reel employs 3D and stop-motion animation to bring viewers inside the mind of a designer working in advertising.
PipelineFX's render farm manager keeps the award-winning studio's recreations of Fab Four songs for Netflix's animated series "Beat Bugs" on track.
Render farm manager adds submitter control settings, Path map and frame checking improvements and numerous other features and fixes.
Trunk Animation director delivers ‘Yellow Takeover,’ a body of animation to be mixed by the superstar electronic dance music act’s VJ Pat Jagla during a live performance.
VFX supervisor Alan Torres explains his studio’s work on key UI and HUD displays for Marvel’s latest action-adventure feature.
Colgate sophomore’s ongoing passion for Bag Raiders’ ‘Shooting Stars’ culminates in charming first film, an animated music video, and spot at Animation Day in Cannes.
TTF previs and postvis supervisors Gerardo Ramirez and Austin Bonang discuss key fight sequence visualization efforts on Marvel’s hit superhero feature.
New features across Creative Cloud tools for video editing, motion graphics, visual effects and audio first introduced at NAB 2016 are now available.
‘Superjail!’ and ‘Ugly Americans’ veteran animation director launches Indiegogo campaign to complete his epic indie feature.
Animated text and shape layers can now be saved directly to Cinema 4D for a roundtrip live 3D motion graphics workflow.
Hollywood Noir meets Keystone Spymasters as the bumbling agency moves to Los Angeles, applying their questionable espionage skills to the private eye business.
Director Rok Predin uses MAXON Cinema 4D and Adobe After Effects to create an homage to the 1990s with the isometric look of early 16-bit video games such as ‘Street Fighter’ and ‘Sim City.’
Previs supervisor Brad Alexander and postvis supervisor A.J. Briones take us inside J.J. Abrams’ epic new ‘Star Wars’ adventure.
Five-minute VR film experience created by developers Jack Caron, Todd Bryant, Omer Shapira and Uros Otasevic and shot in 6K is rendered using the Unreal Engine 4 game engine accelerated by NVIDIA Quadro M6000 GPUs.
Adobe Creative Resident Kelli Anderson uses a combination of After Effects, Photoshop and Illustrator to create a new stop-motion animated video for TMBG’s holiday cut, ‘Long White Beard.’
New release includes major upgrades to Trapcode Particular, Shine and Mir, new effects builder for visually designing particle systems, and brand-new plug-in Trapcode Tao for generating 3D ribbons and geometric shapes.
With the Adult Swim series finale set to air this week -- including a song from Rock legend Patti Smith -- creative studio Awesome Inc. reflects on the minimal animation and maximum fun of the beloved show.
Created over the course of seven months, dialog-free animated short pairs sound design and a distinctive visual look and adventurous color palette to help tell the story.
Released by Dover Studios co-founder Andrew Hazelden, Autodesk Maya plug-in RocketComp instantly connects Maya to 10 of the most popular desktop compositing applications in use today.
Filmakademie Baden-Württemberg graduate Johannes Schiehsl uses Autodesk Maya, Chaos Group’s V-Ray, and Adobe After Effects and Premiere to create his award-winning diploma film, ‘366 Days.’
Led by Encore VFX supervisor and creative director Stephan Fleet, Encore artists in Vancouver and Los Angeles completed anywhere from 30 to 60 VFX shots per episode.