Join the conversation; virtual event features a discussion with women who shaped the organization and continue to blaze new trails in the computer graphics industry.
Tagged With: ACM SIGGRAPH
Free digital event opens with ‘Digital Humans’ keynote by Pinscreen founder Hao Li, a leader in deepfake art and technology, who will discuss the evolution of virtual living triggered by the global pandemic.
Artists from New Zealand, the Philippines, and North America could take advantage of the U.K. group’s virtual events to attend remotely and collaborate through online review tools.
The online event will include both on-demand presentations and scheduled sessions; the conference celebrates the industry and its innovators with a look at where we are and where we are going.
‘Migrants,’ and ‘Box Assassin’ take Jury Special and Best Student Project honors; virtual festival’s annual Electronic Theatre and Animation Theatre showcase an additional 44 top CG animation projects chosen from 577 submissions.
This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.
Conference spotlights major breakthroughs, current trends, and innovative CG projects in computer graphics, animation, visual effects and other interactive mediums; sessions begin December 4.
Virtual CAF 2020 showcases juried festival winners, panel talks, and presentations from Cartoon Saloon, Disney, DreamWorks, Framestore, ILM, Netflix, Titmouse and more!
In a Spark Animation 2020 virtual ceremony, Kyoto Animation, Laurence Ralph’s ‘The Torture Letters,’ and Maria Trénor’s ‘Where Were You?’ are recognized for making a significant impact in expanding diversity of voices in animation.
Veteran tech exec joins company from Carnegie Mellon University; will oversee technology initiatives for VFX work as well as at new animation division.
The latest innovations in art, science and technology are showcased both in implementation and presentations during a two-week virtual gathering of the global graphics community.
Submit your animated shorts, commercials, game cinematics, trailers, motion graphics, VFX sequences and reels now; if computers played a key role in production, CAF wants to see your work!
After moving to a virtual event this December, the festival is now accepting submissions in most every category of CG animation through August 15.
Winning films from Pixar, Filmakademie and Supinfocom Rubika are among 28 works, including three world premieres, selected for the first-ever Virtual Electronic Theatre, coming August 24.
Scheduled for August 17 – August 28, the online event will include both on-demand presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events.
Annual computer graphics conference and exhibition, originally scheduled November 17-20 in Daegu, South Korea, moves online due to COVID-19 pandemic.
After shifting to a virtual format due to the COVID-19 pandemic and conference center unavailability, organizers reveal online conference dates and additional details.
163 projects from 24 countries have been chosen, representing innovative, cutting-edge research across a wide range of computer graphics fields.
Deadline is only one week away; conference wants your research papers that introduce new and innovative ideas in a wide range of computer graphics fields.
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 31, 2020.
Organizers of the premiere conference on computer graphics and interactive techniques have canceled the 2020 edition, set for July 19-23 in Washington, D.C., due to the COVID-19 pandemic; details of move to virtual conference format will be released in near future.
SCAD’s Munkhtsetseg “Muunuu” Nandigjav named Conference Chair; event set for August 7-11, 2022 at the Vancouver Convention Centre.
Artist talks about the importance and impact of visualization in helping people understand and communicate the often-complex results of scientific research and data gathering.
Filmmaker talks about his inspiration for Short Circuit program’s new VR experience and the differences between storytelling in virtual reality versus other media.