The latest innovations in art, science and technology are showcased both in implementation and presentations during a two-week virtual gathering of the global graphics community.
Tagged With: ACM SIGGRAPH
Submit your animated shorts, commercials, game cinematics, trailers, motion graphics, VFX sequences and reels now; if computers played a key role in production, CAF wants to see your work!
After moving to a virtual event this December, the festival is now accepting submissions in most every category of CG animation through August 15.
Winning films from Pixar, Filmakademie and Supinfocom Rubika are among 28 works, including three world premieres, selected for the first-ever Virtual Electronic Theatre, coming August 24.
Scheduled for August 17 – August 28, the online event will include both on-demand presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events.
Annual computer graphics conference and exhibition, originally scheduled November 17-20 in Daegu, South Korea, moves online due to COVID-19 pandemic.
After shifting to a virtual format due to the COVID-19 pandemic and conference center unavailability, organizers reveal online conference dates and additional details.
163 projects from 24 countries have been chosen, representing innovative, cutting-edge research across a wide range of computer graphics fields.
Deadline is only one week away; conference wants your research papers that introduce new and innovative ideas in a wide range of computer graphics fields.
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is July 31, 2020.
Organizers of the premiere conference on computer graphics and interactive techniques have canceled the 2020 edition, set for July 19-23 in Washington, D.C., due to the COVID-19 pandemic; details of move to virtual conference format will be released in near future.
SCAD’s Munkhtsetseg “Muunuu” Nandigjav named Conference Chair; event set for August 7-11, 2022 at the Vancouver Convention Centre.
Artist talks about the importance and impact of visualization in helping people understand and communicate the often-complex results of scientific research and data gathering.
Filmmaker talks about his inspiration for Short Circuit program’s new VR experience and the differences between storytelling in virtual reality versus other media.
Talks and discussions with top speakers will focus on insights and strategies for promoting awareness, empowerment and equity.
Bruce Wright’s film about a playful puppy and pompous dragon combines hand-drawn animation with innovative VR technology.
Conference will tackle facial animation, AI, ethics in games as well as showcase the future of real-time production.
Expansive Immersive Pavilion and VR Theater programs will feature projects from Magic Leap, Walt Disney Animation Studios, NYU, Microsoft, Google Spotlight Stories, MIT, and others.
Join SIGGRAPH for their day-long July 28 workshop that will educate and inform about Inclusion, Diversity, Equity, Access, and Leadership (I.D.E.A.L.S).
Oscar winners ‘Spider-Man: Into the Spider-Verse’ and ‘First Man,’ ‘Stranger Things,’ ‘Avengers: Endgame,’ ‘Toy Story 4’ and ‘Game of Thrones’ among expansive slate of planned feature film, streaming, games and VR presentations.
Showcase of 12 diverse works from five countries will run July 28-August 1 at the Los Angeles Convention Center
Submissions open for summer 46th annual computer graphics conference running July 28 through August 1 in Los Angeles.
Jean-Marie Marbach’s abstract short, inspired by Visual Music and made entirely with Trapcode Suite, takes top prize at annual showcase for excellence in computer animation.
Presentations on Pixar’s ‘Incredibles 2,’ Weta’s history of digital characters and latest advances in virtual humans part of four packed days of computer graphics-related events running December 4-7 in Tokyo.