Tagged With: 3ds Max
Render Legion Releases Corona Renderer 3 for 3ds Max
Faster interactive rendering, improved displacement, and new AI denoising bring even more power to artist-friendly renderer.
Unity and Autodesk Collaboration to Deliver Real-Time 3D Solutions in 2019
Companies working to release tools that ensure full data interoperability between key products by fall of next year.
Chaos Group Releases V-Ray for Unreal
Software brings V-Ray scenes directly into the Unreal Editor, letting artists tap into the game engine’s power to create immersive experiences.
Solid Angle Introduces Arnold 5.2
New release of Academy Award-winning rendering software includes new Cell Noise shader, multi-threaded Adaptive Subdivision, Texture Baking, and deeper integration with Cryptomatte.
Reallusion Releases iClone Motion LIVE Full-Body Mocap System
Solution integrates multi-device capture of face, body and hands into new real-time motion tracking platform.
Silver Spoon Opens New York MoCap Studio
New 12,000 square foot Brooklyn facility provides comprehensive capture, scanning and post processing services.
Substance Plugin for 3ds Max Ready for Production
Chaos Group Launches V-Ray for Unreal Beta
Seamless import of V-Ray scenes into real-time; ray traced rendering now available in Unreal for architecture, automotive and design.
Encore's Shotgun Pipeline Turns Around 10K TV VFX Shots
Unified system streamlines the VFX production process for shows such as The Flash, Supergirl, Legends of Tomorrow and SEAL Team.
Magnopus Powers VR/AR Rendering with Deadline
Autodesk’s Says Shift to Subs Will Cost 1,150 Jobs
Annualized recurring revenue for the software giant rises 24 percent over last year to $1.9 billion.
Google Cloud Platform’s ZYNC Render Now Supports Autodesk 3ds Max
Google to showcase technology preview of V-Ray GPU for Autodesk Maya on ZYNC Render and more at SIGGRAPH 2017.
Autodesk Highlights Next-Gen Storytelling & Collaboration Tools at SIGGRAPH 2017
Recent updates for collections, Maya, Shotgun, Arnold, 3ds Max and Flame accelerate creative workflows.
Massive Announces AI-Controlled Horse & Rider Agent
New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.
Massive Debuts Massive Prime 9.0 at SIGGRAPH 2017
Industry-leading simulation tool features improved workflow for creating crowds, expanded shading options, and universal plugin to ensure compatibility with all major 3D software.
PipelineFX’s Qube! Means Smooth Sailing for Qvisten
Qvisten Animation made extensive use of PipelineFX’s intelligent render farm manager and Microsoft Azure integration to complete their feature ‘Anchors Up’ on a tight timeline, relying on a shared disk image in the cloud and Qube!’s automatic resource allocation.
Chaos Group Releases V-Ray 3.6 for 3ds Max
The renderer update introduces CPU-GPU hybrid rendering and improves compositing output and compatibility with Autodesk 3ds Max 2018.
Autodesk Teams Up with Microsoft Azure to Offer Scalable Cloud Rendering
The Microsoft Azure Batch Rendering Platform is built on the Azure Batch platform and allows users to submit render jobs through Maya, 3ds Max and Arnold, and the Azure SDK allows customization and open-source plugins to integrate directly with Maya and 3ds Max.
Autodesk Showcases Latest Flame Family and 3D Animation Software at NAB 2017
Solid Angle Releases Arnold 5.0
Major new update includes improved performance and new shaders; Autodesk bundles Arnold 5 with 3ds Max 2018, replacing Mental Ray.
Crafty Apes Delivers Subtle VFX for ‘Hidden Figures’
Team of 20 artists employs Autodesk 3ds Max and Maya to create CG environments and effects, including period-era technology reminiscent of 1960s Russian and NASA space programs.
V-Ray 3.5 for 3ds Max Up to 7x Faster
Thinkbox Software Releases Frost MX 2.0; Launches Beta for Frost MY 2.0
New release features major enhancements to Frost Particle/Fluid Simulation Mesher Plug-in for 3ds Max and Maya.