Produced during the COVID-19 pandemic, creative studio The-Artery uses remotely produced motion capture to show the anonymous band emerge from stasis and blast onstage for an all CG neon-flooded performance.
Tagged With: 3ds Max
Free sessions spotlight the latest CG technology, trends, and techniques as well as practical discussions about navigating a changing industry in the shadow of the global pandemic.
Biomedical artist Alissa Eckert accurately illustrates the microscopic world through compelling 3D imagery, animation and motion graphics, helping communicate public health information and initiatives.
Artists can now freely access 15 different 3D products and services for real-time scene exploration and photorealistic rendering.
Update introduces texture baking improvements, increased capabilities for physically based rendering workflows, and viewport & tool enhancements.
New version includes fully scriptable baking, integrated Python 3 support, viewport and rendering improvements.
Polish director Tomek Popakul’s Annie Award-nominated short film is a jagged, hypnotic Eastern European road trip viewed through a depressing but entrancing cartoon shaded daze.
New suite combines and builds on Masterpiece Creator and Masterpiece Motion for faster, easier rigging that allows users to create 3D content in minutes.
Maya’s new visual programming environment being showcased along with newest versions of Arnold, 3ds Max, Shotgun and Flame
17 new RTX Studio laptops pair RTX GPUs with NVIDIA Studio Stack of SDKs and drivers to significantly improve performance and reliability for content creators.
Faster interactive rendering, improved displacement, and new AI denoising bring even more power to artist-friendly renderer.
Companies working to release tools that ensure full data interoperability between key products by fall of next year.
Software brings V-Ray scenes directly into the Unreal Editor, letting artists tap into the game engine’s power to create immersive experiences.
New release of Academy Award-winning rendering software includes new Cell Noise shader, multi-threaded Adaptive Subdivision, Texture Baking, and deeper integration with Cryptomatte.
Solution integrates multi-device capture of face, body and hands into new real-time motion tracking platform.
New 12,000 square foot Brooklyn facility provides comprehensive capture, scanning and post processing services.
Seamless import of V-Ray scenes into real-time; ray traced rendering now available in Unreal for architecture, automotive and design.
Unified system streamlines the VFX production process for shows such as The Flash, Supergirl, Legends of Tomorrow and SEAL Team.
Annualized recurring revenue for the software giant rises 24 percent over last year to $1.9 billion.