OptiTrack Showcases Wide Area Interactive VR Basketball Experience at GDC 2016
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
Rouge Mocap Has Immediate LA Openings: Facial Animators, Body Animators and Motion Trackers
Studio looking for animation talent proficient in Motion Builder and Faceware pipeline procedures for immediate project work at their Marina Del Rey facility.
WATCH: Epic Games' Kim Libreri and Ray Davis Talk VR with Unreal Engine at FMX 2015
Kim Libreri, CTO, and Ray Davis, Unreal Engine GM, from Epic Games, talk about opportunities for Unreal Engine in VR.
Qualisys Launches Arqus Motion Capture Camera
New platform surpasses other cameras by 10MP, features water and dustproof housing, providing ideal portability and excellent resolution.
MasterVR Releases Masterpiece Studio - 3D Content Creation Suite
New suite combines and builds on Masterpiece Creator and Masterpiece Motion for faster, easier rigging that allows users to create 3D content in minutes.
Silver Spoon Opens New York MoCap Studio
New 12,000 square foot Brooklyn facility provides comprehensive capture, scanning and post processing services.
MasterpieceVR Releases Masterpiece Motion Rigging Software
‘Doctor Who: The Edge of Time’ VR Videogame to Launch in September
Featuring the voice of Jodie Whittaker, the fully interactive adventure will transport fans through space and time, and will launch on PlayStation VR, Oculus Rift, Oculus, HTC Vive and Vive Cosmos.
Reallusion Launches Cartoon Animator 4 2D Animation System
New system, formerly known as CrazyTalk Animator, provides fast and versatile tools to help novices and professionals easily and expertly design and animate.
Tech Platform disguise Awarded Innovate UK Grant
R&D project aims to develop a totally immersive virtual production environment delivering high-quality real-time scenes in Unreal Engine.
iPi Soft Announces iPi Motion Capture 3.5
Version 3.5 of the markerless mocap solution doubles tracking speed, increases calibration speed and accuracy and provides enhanced animation export functionality.
OptiTrack Releases Motive 3.0
The new, rebuilt version of the performance capture and motion tracking software provides real-time motion tracking, Digital Delsys EMG systems integration, and advanced customization with a redesigned UI.
Framestore Brings 'Wrath of the Titans' an Eye for Detail
Led by visual effects supervisor Jonathan Fawkner, Framestore created some 300 shots for the Warner Bros. feature “Wrath of the Titans."
Kite & Lightening Adapts to Lockdown with Remote Multi-Person Mocap
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
2015 CG Student Awards Winners Announced
Winners of the 2015 Autodesk sponsored CG Student Awards are announced, with Gnomon School of Visual Effects named School of the Year for the second consecutive year.
CGSociety Announces CGChallenge
This year CGSociety has been celebrating their first ten years as the premier site for CG artists worldwide. As part of the celebration they are offering a prize pool of over $140,000 in the CGChallenge XXVII: TEN.
2015 CG Student Awards Issues Call for Entries
Sponsored by Autodesk, the CG Student Awards is the largest event for visual effects, feature animation and next-gen gaming students.
Imagination Studios Creates Immersive Experience for DreamHack Summer 2015
Team captures data from more than 160 attendees in four days with OptiTrack motion capture technology.