IKINEMA Launches Orion 2.0 VR Motion Capture Solution
Now available with a fully optimized core solver, popular real-time mocap solution adds technology enhancements to help create believable 3D virtual character animation for live virtual experiences.
IKinema Banishes ‘Invisible Man Syndrome’ for VR Animation Gameplay
New extension for IKinema RunTime simplifies VR workflow, enabling developers to easily merge motion capture with Virtual Reality.
IKinema Showcases Voice-Activated Animation for VR at SIGGRAPH 2016
INTiMATE technology demo shows animated creatures responding to voice commands in Virtual Reality and Augmented Reality environments.
IKinema Simplifies VR and Live Mocap Workflow with Launch of Rig Editor in LiveAction v2
Developers can create virtual production setups in Unreal Engine 4 without the use of third-party tools.
IKinema LiveAction and Unreal Engine Create Interactive Experience for The Met
The VOID Integrates IKinema into ‘Star Wars: Secrets of the Empire’
U.K. company’s animation middleware added to the realism of the hyper-reality experience, now open at three locations worldwide.
IKinema Signs Licensing Pact with Square Enix
Top-shelf game developer to incorporate IKinema RunTime full-body IK solver middleware into future game titles.
IKinema Plugin Gives Solver Boost to Autodesk MotionBuilder
IKinema Launches RunTime-Indie for Small Studios
Independent developers can now create convincing character animation during game play within Unreal Engine 4.
IKinema Transforms Animation with a Natural Language Interface
IKinema announces INTiMATE, an innovative technology concept at SIGGRAPH 2015 that makes ‘animation for the masses’ a reality.
PlatinumGames & Microsoft Harness the Power of IKinema for ‘Scalebound’
Luxology Integrates IKinema Solver into modo 601
IKinema LTD, creators of IKinema inverse kinematics (IK) solver, announced that Luxology has integrated their RunTime technology into the freshly released modo 601.
Framestore Integrates IKinema into its Motion Capture Pipeline
Bringing a new age of motion capture processing to the industry, IKinema LTD announced today that the leading VFX house in London, Framestore, has incorporated IKinema technology into its motion capture production pipeline.
IKinema Announces Public Beta of New Browser-Based Animation Service WebAnimate
Animation on the go. High-grade retargeting for the little guy. With the influx of smaller studios entering into the independent film and game development industries, ideas like these are becoming more important.
Xsens Announces Integration with Unreal Engine 4 at GDC 2016
Xsens GDC booth to feature full-body immersive VR Experience with The Virtual Dutch Men and presentations with Autodesk, Faceware, and Manus VR.
Vicon Redefines Motion Capture at SIGGRAPH 2014
Motion capture technology specialist launches new retargeting and solving tool and latest version of Blade software.
Unreal Engine 4 Powers Real-Time Cinematography at SIGGRAPH 2016
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
Digital Domain Brings ‘DigiDoug’ to TED Talk Stage with Xsens
New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.
SIGGRAPH 2018 Celebrates ‘Generations’ In Vancouver
The world’s leading computer graphics and interactive techniques conference closes with more than 16,500 attendees from around the globe.