Category: Production
'Shrek 2': A Visual Development Gallery
Taking visual cues from Gustav Dore and other classical artists, the look of Shrek 2 has more detail, richness and lighting bounce than its blockbuster predecessor, as evidenced by this exclusive visual development gallery.
Monster Mash: ILM’s Jeannette Unveils 'Van Helsing' Hit List
Ellen Wolff reveals how ILM was pushed to the digital limit in reimagining the Universal monsters for Van Helsing.
'Inspired 3D: Lighting and Compositing': An Interview with Jim Berney
In another excerpt from the Inspired 3D series, Sony Pictures Imageworks Jim Berney is interviewed about lighting and compositing.
NAB2004: An Overview
Bill Desowitz provides an inside look at NAB2004, including some of the latest digital advancements and a revealing case study of Van Helsing.
A 'Passion' for VFX
Bill Desowitz sits down with Ted Rae, the visual effects supervisor and 2nd unit director on The Passion of the Christ, to discuss the digital challenges of Mel Gibsons surprising biblical blockbuster.
Dancing Diablo Spins Stop-Motion Yarn for 'Walkie Talkie Man' Video
Janet Hetherington talks with Peter Sluszka, director of animation for Dancing Diablo Studio, about the company's work on the new animated music video for Steriograms Walkie Talkie Man.
ABCs of DRM
Marty Shindler, ceo of management consulting firm The Shindler Perspective, takes readers through the ABCs of digital rights management.
Prize Catches (A Tongue-In-Cheek Tribute to 'Finding Nemo')
Dr. Toon gives the prize catch of all animated features, Finding Nemo, a bit of a tongue-in-gill tribute.
The Magic Behind 'Ella Enchanted'
Mary Ann Skweres talks to the visual effects wizards who brought the magic to Miramaxs Ella Enchanted.
If Dogs Could Act, They’d be Scooby
Mary Ann Skweres uncovers the challenges of refining Scooby so he behaves more convincingly as a 3D canine with human characteristics in Scooby-Doo 2: Monsters Unleashed.
'The Ladykillers' and the Evolving Challenges of D.I.
Ellen Wolff looks at the use of digital intermediate technology on the Coen brothers new film, The Ladykillers.
'Lorenzo': A ‘Moving Painting’ with a Wild Tail
Bill Desowitz gets a first look at Disneys new animated short, Lorenzo, about a narcissistic cat that boasts a unique look.
'Hidalgo' and the Digital Empowerment of Previs
The future is now for visual effects supervisor Tim Alexander, who learned that running a concurrent effects previs on Hidalgo helped to establish a successful digital pipeline.
The Future of Motion Capture
Henry Turner investigates the newest developments in motion capture and motion control, which brings the technology on-set. Includes a QuickTime movie clip from Hidalgo.
CGI History Begins with 'Game Over'
Game Over, UPNs new sitcom, is TVs first CG-animated primetime series. DKP Effects is meeting delivery challenges with artful technology that flows through theGRID.
VFX Upturn for U.K. Commercials and Music Videos
Mark Ramshaw reports back regarding the impressive work being done in commercials and music video in the U.K.
'Inspired 3D': Lip-Sync and Facial Animation — Part 2
Continuing our excerpts from the Inspired 3D series, Keith Lango presents part two of a two-part tutorial on lip-sync and facial animation.
'Inspired 3D': Lip-Sync and Facial Animation — Part 1
Continuing our excerpts from the Inspired 3D series, Keith Lango presents part one of a two-part tutorial on lip-sync and facial animation.
Gollum and Me: My Precious Experience
Weta senior animator Jason Schleifer talks about what it was like going Gollum for the landmark Lord of the Rings trilogy.
A Pixar Vet Gets Directing Shot With 'Boundin’' Short
A banjo-strumming, high-stepping Pixar short marks a turning point for traditional animator Bud Luckey the artist responsible for designing Woody.
'Inspired 3D: Lighting and Compositing': Dead Give-Aways: Real World Vs. the CG World — Part 1
Continuing our run of excerpts from the Inspired 3D series, David Parish, in part one of a two part article, addresses the dead give-aways between the real world and the CG world.
'Inspired 3D': Creating and Understanding Skeletons and Kinematics
Michael Ford and Alan Lehman take us through the step-by-step process of planning the setup of a 3D character. While these steps may sound time consuming the authors assure us it will pay off in the end! The third of several excerpts from the book, Inspired 3D Character Setup.