OIAF brings together regional, national and international animation communities, providing a forum to share and exchange expertise.
In its 46th year, the conference is set for July 28 – August 1, 2019 at the Los Angeles Convention Center.
ITFS focuses on artistic animated films, innovations in the field of interactive and transmedia projects, as well as the promotion of young talent.
The Festival invites you to attend screening events, including sneak previews of shorts and features.
The Marché du Film and the Annecy International Animation Film Festival have teamed up to present Animation Day in Cannes, a full day dedicated to animation.
From defying gravity to expressing emotion in a believable way, reality was key for animation supervisor Catherine Mullan and the team of artists at MPC.
Powerful real-time 3D animation engine featured in more than 50 broadcast partner presentations at NAB 2019.
Developer of industry leading animation software Cinema 4D acquires powerful and flexible GPU-accelerated renderer.
From real-time virtual production and mixed-reality broadcasts to delivering cinematic-quality visuals and faster than real-time 8K transcoding, NVIDIA GPUs are powering demos for more than 85 partners at the world’s biggest broadcast trade show.
Inaugural development slate includes the fantasy/sci-fi adventure ‘Nature’s End’ and ‘R.E.D.,’ a science fiction anthology series inspired by the pulp novels of the 1950s.
New release brings many new features, including real-time ray tracing, to developers in the fastest version of Unreal Engine 4 to date.
With production underway in Vancouver at Cinesite Studios, ‘The Addams Family’ arrives in theaters from distributor MGM on October 11.
International conference on Animation, Effects, Games and Immersive Media running April 30 through May 3 sets additional speakers on VFX for television & global animation production.
Running April 5 & 6 in the island of Tenerife, second edition of the Ibero-American Animation Quirino Awards Co-Production Forum will gather animation industry professionals from 20 territories.
DreamWorks Animation’s director of research and development, Robert Knaack, head of lighting Pablo Valle, and visual effects supervisor Dave Walvoord detail how the studio’s proprietary rendering tool helped power the breathtaking visuals in the culmination of the ‘How To Train Your Dragon’ franchise.
Case studies detailing the use of game engines in animation production as well as new ideas and strategies for the exploitation of animation projects to be presented at the 13th edition of Germany’s leading animation business platform.
Sister company to Emmy-winning entertainment company Zoic Studios teams with boutique consulting firm for strategic business development.
Leaders on the team behind famed effects like ‘Bullet Time’ will share insights on their seminal cinematic innovations; ‘Aquaman,’ ‘Lego Movie 2’ and ‘Alita’ sessions also added.
Mill Mascot combines real-time game engine technology with motion sensors so characters can be puppeteered through hand and facial gestures to enable live, broadcast-quality CG character performances.
Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more.
3D tool from Allegorithmic enables the rapid creation of PBR Material Libraries for game, film, architecture and industrial design.
Partnerships with leading Japanese production studios Anima, Sublimation, and David Production join deals with Production I.G and bones.