Supercomputing Boosts Disney’s ‘Big Hero 6’
The folks at Supercomputing have teamed with Walt Disney Animation Studios to put together a short video about the internal tech team that made Big Hero 6 possible.
Part of the #SC14 #HPCMatters video series, the video introduces the real heroes behind BH6: Walt Disney Animation Studios CTO Andy Hendrickson, principal systems engineer Marc Jordan, and senior research scientist Rasmus Tamstorf. They discuss how the visually rich environment of the studio’s first Marvel-inspired film was made possible using High Performance Computing:
To create San Fransokyo, the gorgeously rendered fictional city BH6 is set in, Hendrickson devised software to map Tokyo-style buildings over the current layout of San Francisco. The city contains 83,000 unique buildings and a quarter million trees; visual effects artists created more elements for Big Hero 6 than in the studio’s previous three films combined.