AWN’s Dan Sarto hosts Epic Games’ latest episode of ‘The Pulse,’ revealing innovative new paradigms for real-time animation production that far surpass the mere benefit of faster turnaround times.
Yates Holley and John Kim have joined forces to offer automotive art direction and visualization; recent projects include a mood film for the IPO launch of Faraday Future, a sustainability-driven EV brand.
All-new ‘Unlocking Story and Style’ episode of innovative series on interactive technology features DNEG’s David Prescott, BRON Digital’s Jason Chen, Chromosphere’s Kevin Dart, and Epic Games’ Karen Dufilho, hosted by AWN publisher Dan Sarto, coming Wednesday, September 29.
The award-winning studio announces UK operations will launch this month; former Framestore managing director will be joined in London by CEO Jonny Slow to directly support company’s VP services expansion in Europe.
VFX supervisor Daniel Rauchwerger and his DNEG teams in London, Montreal, and Mumbai delivered 2,200 gravity defying visual effects shots, from flipping multiple trailers to shooting rocket car into space, in Justin Lin and Universal Pictures’ latest ‘Fast & Furious’ feature film franchise outing.
Available now for download and free use in UE 4.27 and UE5 Early Access, the nimble 3DCG warrior stars in studio’s upcoming content sample project, ‘Slay,’ which will be downloadable later this month.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
Kirk DeMicco, Phil Lord and Chris Miller, Tim Miller, and Everett Downing Jr. join growing list of industry leaders and experts who will lead a variety of sessions at Italy’s premiere animation, VFX and CG conference, taking place online and in-person October 17-22; early bird tickets are now on sale.
Grant will be used by Montreal-based studio to further the company’s virtual production initiatives; their technology replaces greenscreens with a virtual set, offering producers creative flexibility and freedom.
Taking place August 10, Autodesk’s SIGGRAPH 2021 Vision Series includes six sessions with industry leaders who are pushing the boundaries to create new possibilities for film and TV digital artistry; programs include ‘Reimagining VFX Production in the Cloud,’ and ‘Marvel Studios: Adapting to Our New (Virtual) Normal.’
Award will facilitate the advanced development and integration of RTI’s Connext DDS simulation platform with Unreal Engine, expanding the breadth of visualizing real-time systems in action.
Newly launched NEP Virtual Studios acquires leading real-time production companies to expand its growing virtual production business; former Digital Domain CEO Cliff Plumer named group leader.
Confirmed presenters include Tom McGrath, director of ‘The Boss Baby: Family Business;’ ‘The Willoughbys’ director Kris Pearn; and legendary animator and VFX supervisor Phil Tippett; conference runs October 17-22 in Turin, Italy and online.
For VFX supervisor Jamie Price, the ‘White Spikes’ predators eradicating humans in Chris McKay and Amazon Studios’ original sci-fi thriller had to be agile, scary, and above all, lethal.
Studio prevised over 3,000 shots, postvised over 700, and techvised countless others, working 83 straight weeks until the COVID-19 lockdown, then quickly transitioned to a remote pipeline to complete production on Universal and Justin Lin’s ninth ‘Fast & Furious’ franchise action thriller.
Visual effects supervisor Charlie Tait explains the studio’s death-defying Episode 1 aerial chase and mid-air fight sequences in Marvel Studios and Disney+’s action-packed six-episode MCU outing.
The program, a collaboration between Epic Games, Escape Studios, and six European university partners, provides experience in practical applications of Unreal Engine including previsualization, layout, rigging, animation, and integration of real-time workflows.
Ingenuity Studios delivers 65 shots in five stylized, fantastical CG worlds, each for a different starring musical act, for a new campaign highlighting the streaming music platform’s largest playlist.
Overall VFX supervisor Jake Braver, with the help of ILM VFX supervisor Laurent Hugueniot, delivers 2,800 VFX shots depicting a world decimated by plague and a city ruled by supernatural evil, in the 9-part series from CBS Television Studios now streaming on Paramount+.
BAFTA winner James Whitlam will head episodic work as the company brings both departments under one banner, one pipeline, and a new leadership structure.
Leading visualization company provides crucial virtual production support that helped the Netflix mystery thriller’s creative team remotely view work, brainstorm, and make creative decisions shot by shot during the pandemic.
Led by VFX supervisor Phil Jones and VFX producer Matthew Pellar from their Toronto facility, the studio shifted into warp speed during the pandemic to deliver 570 shots for the hit Paramount+ sci-fi drama.
Leading visualization company and their ARENA virtual camera system helped the filmmaker and his VFX team plan, visualize, shoot, and deliver key astronaut spacewalk and airlock death sequences on their Oscar-nominated, VES Award-winning sci-fi drama.