Epic Games Releases Unreal Engine 4.24
Latest release includes new features to empower visualization professionals across multiple industries.
Latest release includes new features to empower visualization professionals across multiple industries.
New updates provide increased flexibility, speed, and power to artist workflows, dramatically reducing render times.
Latest version includes new animation, rendering, effects, modeling and rigging advancements to empower artists throughout the production pipeline
World’s largest photogrammetry asset library and bundled toolset will become free for all Unreal Engine use.
Creative studio collaborates with 215 McCann, XBOX and The Coalition to produce, design and animate three key pieces of game launch content.
Starting with upcoming 18th annual awards, Society will recognize special (practical) effects in photoreal projects and allow more category eligibility for animation projects.
Leading visualization company shares a set of 29 revealing images showcasing their extensive work on James Gray’s outer space thriller, which stars Brad Pitt and Tommy Lee Jones.
Casey Pyke discusses his company’s previs and postvis work on Plan B Entertainment’s thrilling space adventure, which stars Brad Pitt and Tommy Lee Jones.
Conference attendees get early, extended look at highly anticipated sequel to the studio’s 2013 hit musical adventure, the highest grossing animated feature film of all time.
Led by Emmy-nominated VFX supervisor Mahmoud Rahnama, the studio’s visual effects work spanned 1,100 shots done in just 11 months across four different facilities.
Industry veteran joins company’s pre-production studio to help merge previs, techvis and postvis together into flexible, storyteller-focused integrated production pipeline.
Three reels, including an interview with Emmy nominee, VFX supervisor Nhat Phong Tran, showcase the studio’s superb previsualization and visual effects work on Seth McFarlane’s hit sci-fi action-comedy series.
VFX powerhouse MPC's animation supervisor Stephen Enticott discusses how the studio balanced photorealism with emotion while crafting the engaging performances in ‘The Lion King,’ Disney’s latest hit animated classic remake.
The Visual Effects Society releases work project submissions guidelines for upcoming Awards consideration, including information on a new category, qualification changes and deadlines.
VFX powerhouse DNEG has shared 106 images with AWN, showing in extensive detail some of the concept art and VFX imagery their team, led by VFX supervisor Alessandro Ongaro, produced for Sony Pictures Imageworks on the latest 'MiB' franchise hit, 'Men in Black: International.'
VFX supervisor Jerome Chen discusses staying true to the ‘MiB’ franchise look, and meeting audience expectations, while producing 2,000 visual effects shots in only six-months.
Downloadable document provides filmmakers with practical tips in a variety of crafts, from VFX to stunts.
Studio’s Santa Monica headquarters has a number of job openings, including Previs/Postvis and Unreal Game Engine Artists, and is currently looking for talent to join their industry leading visualization services team.
VFX supervisor Phil Brennan describes the making of Jean Grey’s cosmically altered telekinesis, her childhood car crash, an enhanced Cerebro and the 3rd act prison train.
Production VFX supervisor Guillaume Rocheron, MPC, Method Studios and DNEG describe the creative and technical challenges of bringing four gigantic kaiju to the screen in ‘Godzilla: King of the Monsters.’
Visual effects supervisor talks about his role leading the Weta Digital team on Disney and Marvel’s smash action-adventure hit.
‘Spider-Man: Into the Spider-Verse,’ ‘Dreams,’ and ‘Klaus’ presentations confirmed for upcoming animation, VFX, games and immersive storytelling conference.
Submissions now being accepted through July 7 for inaugural awards, celebrating the role of concept artists, being presented at upcoming LightBox Expo in Pasadena.
With the MCU ‘Infinity Saga' now complete, the studio shares a 10-year visual history of their extensive previs, postvis and techvis work on the famed franchise.
Animation supervisor David Clayton shares how his team brought down the fire-breathing Rhaegal with a giant bolt, and Crum the giant wight with a small knife, in HBO’s hit action-adventure series.