SOME THOUGHTS ON VIRTUAL REALITY (VR) STORYTELLING
The essence of storytelling is directing the attention of another. So what happens when the other has the power to direct his own attention?
The essence of storytelling is directing the attention of another. So what happens when the other has the power to direct his own attention?
Merge shifts studio led by CEO Ian Forester and EP Leo Vezzali in a more technology-focused, interactive direction.
The veteran VFX supervisor and producer discusses the differences in visual effects he supervised on the new sequel compared to his Oscar-winning VFX work 20 years ago on the original Roland Emmerich hit film, Independence Day.
The GM and executive producer talks in detail about his studio’s previs work on Marvel’s ‘Doctor Strange,’ Disney’s ‘Beauty and the Beast’ and ‘Rogue One: A Star Wars Story.’
Beatstreet NYC taps foley team at Alchemy Post Sound help bring the fantastically crazy world of creator Billy Lopez’s digital-turned-linear animated series from the Web to the small screen.
The veteran HALON Entertainment supervisor details his studio’s previs work on Marvel’s superhero action adventure hit, as well as their use of game engines and real-time rendering technology.
Sony Pictures Post Production Services’ veteran sound team flexed their creative muscles to fill out the soundscape for the characters and gadgetry for Columbia Pictures and Marvel Studios’ Spider-Man: Homecoming, including foley for the new spider-suit’s drone, sneaky spidey footfalls and movement and jet turbines for the roar of the vulture’s engines.
Supervisor James Baker leads the studio’s previs, techvis and postvis efforts on their second ‘Guardians’ and 11th Marvel film collaboration.
Bournemouth, U.K.-based visual effects studio creates more than 420 shots as sole VFX vendor for director Johannes Roberts’ intense survival film, ‘47 Meters Down.’
Fast growing Swedish VFX and CGI company Goodbye Kansas has replaced previous brands Fido, Bläck, Imagination Studios and Pixel Grinder with Goodbye Kansas Studios, an integrated company consisting of 150 artists and producers.
The LA-based creative agency used PipelineFX’s intelligent render farm manager to create the logo animation shown in films like Oscar-winner ‘Manchester by the Sea.’
Production VFX supervisor Christopher Townsend integrates the work of artists from around the world to wow audiences with Ego the Planet and other new digital characters in Marvel’s latest sci-fi action adventure hit.
With offices in India, Malaysia and South Africa, new full-service production and postproduction collective led by VFX industry veterans John Hughes and Helena Packer and film/TV/commercial director Kevin Donovan forms in Los Angeles.
Submissions for 18th annual VFX, computer graphics, games event running October 23-27, 2017 in Turin, Italy accepted through September 15.
Vicon’s products, services and support will help Technicolor Experience Center build an immersive storytelling ecosystem.
Shotgun Software releases the latest version of its leading cloud-based review and production tracking software with plug-and-play integrations, media streaming in RV, and single sign-on.
Deadline for entries in Germany’s annual 3D Animation & Still, Visual Effects, Visualization and Design competition extended to Monday, June 19.
The Microsoft Azure Batch Rendering Platform is built on the Azure Batch platform and allows users to submit render jobs through Maya, 3ds Max and Arnold, and the Azure SDK allows customization and open-source plugins to integrate directly with Maya and 3ds Max.
VFX supervisor Jon Cowley assumes role as Head of Production and Senior VFX Supervisor at FuseFX Vancouver facility, bringing 18 years of visual effects experience to projects that include the television series ‘Zoo’ and ‘The Mist.’
Proof Inc’s founder and creative director discusses recent previs, postvis, virtual production and virtual reality projects including his team’s work with director Justin Lin.