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Vicon’s Motion Capture Scales New Heights for ‘Everest’

Vicon T40 cameras help Framestore capture the intensity of climbing Mount Everest for epic action-thriller ‘Everest.’

‘Everest’ (images courtesy of Universal Pictures and Framestore).

OXFORD, UK -- Vicon, the motion capture technology specialist for the entertainment, engineering and life science industries, announced that its motion capture cameras were used on 3D action/thriller Everest. Based on the real events of the 1996 Mount Everest disaster, the film follows the expeditions of two climbing groups, one led by Rob Hall (Jason Clarke) and the other by Scott Fischer (Jake Gyllenhaal). The film details the group’s perilous ascent to the summit and their battle to survive one of the severest snow storms encountered by man.

Framestore called on its Vicon optical camera system to create digital doubles of the expedition teams ascending Mount Everest. The cameras were integrated with Blade, Vicon’s innovative data capture and data processing software, then straight into Framestore’s own pipeline in real-time to help create intricate and extremely realistic visual effects. A wide range of movements were captured by the 16 camera system and featured in the movie without any post processing work required.  

“The Vicon system allowed us to capture accurate and realistic movements so that we could create digital doubles for the films ascending scenes. The environments we created in the studio were challenging, however the Vicon system was able to capture a range of floor to ceiling movements quickly and in real time. The system provided the team with instant feedback and allowed us to determine which shoots worked well and those which needed amending,” said Richard Graham, capture lab studio manager at Framestore.

“Everest has achieved wide critical acclaim and it’s great to see the extraordinary results that have been achieved by Framestore using Vicon technology,” commented Imogen Moorhouse, CEO, Vicon. “We’re dedicated to providing studios with the tools they need to overcome industry challenges and push the boundaries of character realism.”

Source: Vicon

Jennifer Wolfe's picture

Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.