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VES Releases Revised ‘VES Handbook of Visual Effects’

Expanded 3rd Edition, hailed as the most complete guide to visual effects techniques and solutions on the market, is now available for pre-order. 

LOS ANGELES -- The Visual Effects Society (VES) announced the release of the 3rd edition of “The VES Handbook of Visual Effects.” Considered the most complete guide to visual effects techniques and best practices on the market today, it covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production through production and post-production. The book has been cited by leading practitioners as a definitive visual effects textbook and an essential reference for the craft and art of VFX.

Edited by VFX supervisor, Jeffrey A. Okun and VFX producer, Susan Zwerman, the update includes the latest industry standard techniques, technologies, and workflows. The VES tasked the original authors to update their areas of expertise, including AR/VR moviemaking, color management, cameras, VFX editorial, stereoscopic and the digital intermediate, and to provide detailed chapters on interactive games and full animation. Additionally, 56 new industry contributors share their proven methods, tricks and shortcuts earned through decades of real-world, hands-on experience.

“The VES sees the continual update of our handbook as an essential mandate and a vital contribution to the ever-advancing field of VFX,” commented VES chair, Mike Chambers. “We embrace the responsibility and opportunity to provide ongoing education for VFX practitioners and filmmakers and are proud to offer this invaluable resource on our art and craft.”

“Far beyond basic information on techniques for visual effects artists in general, it shares the combined practical hands‐on experience and tips from leaders in all VFX verticals,” added Okun. “It is THE guide to navigate the practical day‐to‐day issues that will be experienced by every working professional at various points in their careers. “

“This is a must-read for all visual effects filmmakers,” noted Zwerman. “The writers have combined wisdom and practicality to produce an extraordinary book that covers every aspect of visual effects techniques in a concise manner without losing sight of its art and innovation.”

This 3rd edition has been expanded to feature lessons on 2.5D/3D compositing; 3D scanning; digital cinematography; editorial workflow in animated and visual effects features; gaming updates; general geometry instancing; lens mapping for VFX; native stereo;  real-time VFX & camera tracking; shot/element pulls and delivery to VFX; techvis; VFX elements and stereo; virtual production; and VR/AR.

“The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures,” 3rd Edition is available for purchase at and other booksellers.

Source: Visual Effects Society