Free course Jan. 20 at Gnomon School of VFX will cover building and optimizing CG worlds for real-time performance.
CARY, N.C. -- Epic Games’ Unreal Engine experts will be at Gnomon School of VFX in Los Angeles to present two master classes covering the fundamental concepts and workflows that drive real-time performance.
Part of the VES Showcase Series of events, the free class will take place Jan. 20 on the Gnomon Stage and gives attendees a chance to learn essential real-time skills central to virtual production and interactive and immersive pipelines.
Those who are unable to attend in person can join the event live from noon PST on Gnomon’s Livestream channel or via the official Gnomon Facebook page.
The first master class will focus on building a better pipeline for Unreal Engine 4, offering a comprehensive overview of content throughput. The material will cover working with larger teams, managing meshes, textures and working with materials, and essential skills for top performance and optimization. Part two of the class will offer an in-depth look at the rendering pipeline in Unreal Engine, its terminology and best practices for rendering scenes in real-time. This course will also present guidelines and profiling techniques that improve the debugging process for both CPU and GPU performance.
Instructors include: Martin Sevigny, support manager of the enterprise division at Epic Games; and Homam Bahnassi, a veteran technical artist and engineer in the games industry.
Sevigny oversees a team of talented technical artists who assist licensees in reaching the highest quality results in their projects. Prior to joining Epic Games, he was the director of technology at WB Games Montréal. In addition to playing a key role in the creation of the studio, he contributed to three titles in the Batman Arkham series, in collaboration with Rocksteady Studios. He also worked for Autodesk in the creation of the games group, and at Ubisoft Montreal as part of the revival of the Prince of Persia franchise.
Bahnassi has more than 15 years of experience developing AAA games across a variety of platforms. He’s worked for several studios including EA and Warner Bros., and has had several publications and contributions in real-time rendering and art workflows published in ShaderX and GPU Pro books. His impressive engineering background in AI allows him to develop and implement novel techniques for generating real-time effects and procedural content in Unreal Engine.
Registration opens at 11 a.m., with events running through 8 p.m. Complimentary brunch, mid-afternoon buffet and closing drinks will be served. The event is free; reservations are open online.
Source: Epic Games