Release includes several new rendering features, Alembic support for importing vertex animations, dynamic shadow optimization for mobile, and improvements to the VR Editor; non-linear cinematic editor Sequencer also receives major upgrades.
Epic Games has announced the release of Unreal Engine 4.13, bringing hundreds of updates for Unreal Engine 4 including 145 improvements submitted by the UE4 developer community on GitHub.
The release includes several new rendering features such as mesh decals, Blueprint drawing to render targets, GPU morph targets, refraction improvements and high quality and optimized noise functions, as well as Alembic support for importing vertex animations, dynamic shadow optimization for mobile, and improvements to the VR Editor.
The Sequencer, Epic’s new non-linear cinematic editor, has also received major upgrades, including enhanced live recording and the ability to transfer shots and animations back and forth from external applications.
The new features included with Sequencer can be seen in Epic’s Real-Time Live! demonstration at SIGGRAPH 2016. Epic Games teamed up with Ninja Theory, Cubic Motion and 3Lateral for the presentation, “From Previs to Final in Five Minutes: A Breakthrough in Live Performance Capture,” during which a scene based on Hellblade: Senua’s Sacrifice was shot, edited and rendered in front of a live audience:
The new release also includes a new VR Template that makes it easy to create new Virtual Reality projects with UE4.
Learn more about Unreal Engine 4.1 on the Unreal Engine blog.
Source: Epic Games