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Unity Teams with NVIDIA to Deliver Real-Time Ray-Tracing

Is it real or rendered in real-time? Coming later this year, High Definition Render Pipeline leverages the NVIDIA RTX platform to deliver photorealistic image quality and lighting.

SAN FRANCISCO -- Unity Technologies, creator of the Unity real-time 3D development platform, announced it is working closely with NVIDIA to offer production-focused early access for real-time ray-tracing in the High Definition Render Pipeline with an optimized preview solution available for customers in the second half of 2019. Once thought impossible to achieve, performant real-time ray-tracing delivers, via the NVIDIA RTX platform, photorealistic image quality and lighting for any task where visual fidelity is essential, such as for design, engineering, or marketing, at a fraction of the time of offline rendering solutions. The technology provides a key advantage to creators because it mimics the physical properties of light, allowing developers to make and dynamically alter creations that blur the line between real-time and reality.

“As part of our commitment to best-in-class visual fidelity graphics, we rolled out the preview of the High Definition Render Pipeline last year -- a highly-optimized, state-of-the-art raster-based solution capable of achieving stunning graphics in real-time on consumer hardware. We built HDRP with the future in mind and today we’re excited to announce that we are working with NVIDIA to adopt its RTX real-time ray-tracing capabilities so we could bring this technology to all,” said Natalya Tatarchuk, Vice President of Graphics, Unity Technologies. “Real-time ray-tracing moves real-time graphics significantly closer to realism, opening the gates to global rendering effects never before possible in the real-time domain.”

To highlight what is achievable with real-time ray-tracing, Unity and NVIDIA collaborated with the BMW Group to showcase the 2019 BMW 8 Series Coupe, recently lauded as “Design of the Year” by Automobile Magazine, in a demo called “Reality vs Illusion: Unity Real-time Ray-tracing.” Rendered in real-time in Unity, viewers are shown a real car and a version of the car powered by Unity and NVIDIA; the dazzling array of lights and visual fidelity makes the vehicles indistinguishable from one another.

For situations that demand maximum photorealism and the highest visual fidelity, ray-tracing provides reflections and accurate dynamic computations for global lighting. This more accurately demonstrates the physical properties of a surface and creates lights and shadows that mimic how they would appear in real life. Real-world applications for ray-tracing within the automotive industry include the power to create and rapidly iterate on lifelike marketing stills and videos that are near-film quality. In engineering and design, real-time ray-tracing’s ability to faithfully recreate real-world materials and lighting scenarios unlocks the capabilities to identify design flaws, such as dangerous reflections or blind spots in a car’s design, and address them before going into production.

“Until NVIDIA RTX, real-time ray-tracing was perpetually on the horizon. Now millions of developers working in Unity can achieve amazing graphics with lightning speed,” said Bob Pette, Vice President, Professional Visualization, NVIDIA. “Unity’s plug-and-play resources for developers and popularity with brands large and small make its users a natural audience to take advantage of RTX ray-tracing capabilities.”

Unity exists to empower success of the world’s creators with the most accessible and powerful real-time 3D development and monetization platform. Games and experiences made with Unity have reached more than 3 billion devices worldwide this year and were installed more than 29 billion times in the last 12 months. For more information on Unity’s Automotive offerings, visit the Unity for Automotive & Transportation Website.

Source: Unity Technologies

Jennifer Wolfe's picture

Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.