Material authoring tool adds support for Corona Renderer and Octane.
CLERMONT-FERRAND, FRANCE -- Following a successful beta, Allegorithmic announced the official release of Substance Plugin for 3ds Max, available for free.
First announced in November, Substance Plugin for 3ds Max brings the professional material creation toolset to artists and designers, with more than 20 new updates and a direct link to Substance Source.
Designed for visualization experts, the new plugin launches with support for V-Ray and Corona, the AEC industry’s leading renderers, as well as the latest versions of Octane and Arnold. The new support comes with automated workflows, which send material data to the user’s renderer of choice at the push of a button. Substance menus have also been added to the design and default layouts of 3ds Max, ensuring a smooth, uninterrupted workflow for artists and designers.
“This plugin was very much a collaborative effort between Allegorithmic and our community of beta testers,” said Sébastien Deguy, founder and CEO of Allegorithmic. “Thanks to their efforts, 3ds Max users can finally participate in the full benefits of the Substance ecosystem, creating and editing photorealistic materials in the most intuitive way possible.”
Featuring a simplified design and tools that just work, Substance Plugin for 3ds Max streamlines the entire process without sacrificing quality. All materials can also now be sent to a user’s 3ds Max library, including anything drawn from Substance Source. With more than 1,000 materials to choose from, artists and designers can use this tool to do their work faster, dropping readymade 8K materials into their projects outright, or editing for a little extra flavor.
In the coming year, additional functionality will continue to be added at no cost. Current plans include network/cloud rendering, support for additional third-party renderers and animated Substance support. Additional features will be announced soon.