‘Final Fantasy’ developer taps real-time global illumination software Enlighten from Geomerics to add unrivalled subtlety and depth to dynamic scenes.
Following the news last year that Final Fantasy VII Remake is being developed with Enlighten global illumination, Geomerics, an ARM company, announced that Square Enix Co., Ltd. has licensed Enlighten for use across multiple future titles on console platforms.
Real-time global illumination by Enlighten adds subtlety and depth to dynamic scenes; texture details are highlighted more effectively and light can graduate smoothly from source to shadow. It provides the option to work in conjunction with physically based rendering, a technique that simulates the real-world properties of materials and light in order to deliver predictable responses across any environment or lighting set up. This feature brings workflow and quality benefits to any project team, no matter if they are targeting photorealism or a more stylized art direction.
“Square Enix constantly evolve our development tools to ensure that we remain at the cutting edge,” said Producer, Kitase Yoshinori of Final Fantasy VII Remake at Square Enix. “After investigation, our teams selected Enlighten as the most advanced third party global illumination technology available and made the decision to utilize the technology for the remake. Its quality per man-hour is unrivalled and will enable us to deliver the highest fidelity version of Midgard to our fans than ever before.”
“Square Enix titles are masterfully crafted and the company is deserving of their reputation for innovation and creativity,” added Chris Porthouse, VP gaming middleware, ARM. “As the number of companies adopting Enlighten in Japan grows, ARM is investing in local support so that new partners, such as Square Enix, can be as successful as possible with our products.”