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Square Enix Installs Vicon MoCap System

Vicon has installed a 44-camera Vicon MX40 system for facial, hand and full-body capture to leading game company Square Enix Co. Ltd.

Square Enix acquired the system to take advantage of the immediate performance gains of Vicon MX when recording actors for cinematic sequences and in-game play, and to support higher camera counts and complexity for motion capture on next-gen titles.

Square Enix has created such popular game franchises as FINAL FANTASY and DRAGON QUEST, and has been an experienced motion capture user for many years.

"We've found that once they see the superior performance and scalability, customers realize that Vicon MX technology delivers exactly what they've been looking for," said Alexander Muir, international sales, Vicon. "The Square Enix team tried hard to 'break' the Vicon MX and Vicon iQ software during the evaluation phase with shots that were previously impossible such as a five-man dog-pile and other complex multiple performer moves. The system was still able to achieve accurate results. With Vicon MX in hand, companies like Square Enix will be able to motion capture multiple performers for their titles with higher detail and fidelity."

In addition to overall system performance and robustness, the purchase decision was also based on Vicon's product support, professionalism and the level of accessibility and service from the regional team.

Headquartered in Tokyo, Japan, Square Enix Co., Ltd.( develops, publishes and distributes entertainment content, including interactive entertainment software and publications, in Japan, North America, Europe and Asia.

Vicon Motion Systems ( is a subsidiary of OMG plc with global headquarters in Oxford, U.K., and U.S. headquarters in Lake Forest, California. OMG subsidiary 2d3 Ltd. produces innovative visual geometry software deriving 3D data from moving images.

Bill Desowitz's picture

Bill Desowitz, former editor of VFXWorld, is currently the Crafts Editor of IndieWire.