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SIGGRAPH Asia 2021 Hybrid Conference to Continue as Planned

With a comprehensive range of onsite safety and hygiene measures in place, event will welcome attendees in-person at the Tokyo International Forum from December 14-17; international attendees will join virtually from all over the world.

In response to the new Omicron variant, the Japanese government has announced on November 29 that the country will bar all international business and leisure travelers for one month. The organizer of SIGGRAPH Asia 2021 was already preparing for the event to continue with very few international speakers and attendees physically present due to the stringent processes in place to obtain travel visas into Japan. Hence, there are no major adjustments or pivoting to be made with the new closure of Japan’s borders.

“Although we are currently facing the challenge of the spread of a new variant of Covid-19, we have decided to hold SIGGRAPH Asia 2021 as scheduled while making utmost efforts to ensure the safety and security of all visitors, presenters, and management staff. This is the first hybrid event where you can physically communicate with and experience the presentations of many of the world's leading professionals in computer graphics and interactive technologies, as well as academic researchers and practitioners. Please join us with the conference theme "LIVE"!” expressed Shuzo John Shiota, SIGGRAPH Asia 2021 Conference Chair.

According to Prakash Ramajillu, SIGGRAPH Asia Chief Staff Executive, “We are extremely excited that the event is now so close and would like to reassure all attendees coming to join us onsite that we have created a safe and exciting environment for you at the Tokyo International Forum. The SIGGRAPH Asia Conference Advisory Group (SACAG), together with the 2021 program committee have been working tirelessly to put together a remarkable program for the Computer Graphics and related communities in the region and beyond. I would like to thank everyone for their strong support and dedication in helping to make this event possible.”

The SIGGRAPH Asia 2021 exhibition and conference will be held in compliance to any COVID-19 regulations from the government, local authorities, and the exhibition industry to ensure the safety and well-being of all attendees.

SIGGRAPH Asia 2021 will take into consideration the government's ‘Basic Policy on Countermeasures for Infectious Diseases Caused by Novel Coronaviruses (updated as of 19 November 2021)’. Tokyo International Forum has also partnered with the Tokyo Metropolitan Government and related organizations to further prevent the spread of Covid-19 at the venue. More details are available here.

In addition, onsite safety and hygiene measures such as temperature screening, mandatory masks to be worn at all times, hand sanitizers to be placed at entrances, social distancing and more, will be implemented at SIGGRAPH Asia 2021.

SIGGRAPH Asia 2021 will take place at the Tokyo International Forum, Japan and online this December 14-17. The 4-day conference includes a diverse range of juried programs, such as the Art Gallery, Birds of a Feather, Computer Animation Festival, Courses, Emerging Technologies, Posters, Real-Time Live!, Technical Communications, Technical Papers, and XR (Extended Reality). Curated programs include Demoscene, Featured Sessions, Games, and Keynotes. A three-day exhibition to be held from December 15-17 will provide a business platform for industry players to market their innovative products and services to the computer graphics and interactive techniques professionals and enthusiasts from Asia and beyond.

For more information on the program line-up for this hybrid edition, please visit Find the event on: Facebook, Twitter, Instagram and YouTube with the official event hashtag, #SIGGRAPHAsia and #SIGGRAPHAsia2021.

A range of registration categories is available for attendees who would like to attend in-person as well as virtual attendees from anywhere in the world. To register, visit:

Source: SIGGRAPH Asia 2021

Dan Sarto's picture

Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.