Registration remains open with all content available on-demand through March 2021; highlights included 400 talks and presentations on the latest technologies in computer graphics, visual effects, virtual reality, augmented reality, and interactive techniques.
SIGGRAPH Asia concluded its first ever digital edition, a week-long gathering of the global computer graphics community. Over 1,500 attendees tuned in to the on-demand and live sessions from over 38 countries and regions. Although the live event is over, registration remains open, and all content is available on-demand to participants till March 2021.
“10 days flew by in a flash and I can’t believe that we have now come to the end of SIGGRAPH Asia 2020 Virtual,” commented conference chair Jinny HyeJin Choo. “It has been a truly amazing and inspiring ten days with a diverse set of pre-recorded sessions, as well as live and premiere sessions. I have learnt a lot from the insightful and informative sessions delivered by our amazing speakers from all over the world, and I am sure that the virtual event this year was yet another inspiring conference in the history of SIGGRAPH Asia.”
“For me, the best part of SIGGRAPH Asia is being able to connect and bring friends (both old and new) in the industry together, in one space,” added Choo. “While we miss in-person, physical events, I am glad that my team and I managed to successfully transition and bring everyone together in a virtual setting despite the many challenges that came along due to the pandemic.”
The virtual event featured over 400 talks and presentations on the latest technologies in computer graphics, visual effects, virtual reality, augmented reality, and interactive techniques. Highlights from the virtual conference includ keynote sessions by Academy Award-winning animator Glen Keane; Double Negative VFX supervisor & creative director Paul Franklin; speakers from Epic Games, Facebook Reality Labs, Google, Soul Machines, Face the FACS, Motus Lab, Digital Domain, Pinscreen, USC Institute for Creative Technologies, Naughty Dog, Reel FX, Ubisoft, Pixar Animation Studios; 113 Technical Papers, 22 top films from the Computer Animation Festival’s Electronic Theater; a Diversity and Inclusion Summit, 19 specially curated Emerging Technologies and more. The XR program (Extended Reality), which traditionally consists of live demonstrations at the physical event saw some presenters creatively managed to go beyond the conventional video conferencing, finding ways to engage the audience and conduct live demonstrations of their projects in the zoom rooms.
The event ended on a high note with the first-ever virtual party held on Gather Town – with rooms customized and created by Student Volunteers. Over a hundred delegates participated at this party on the last day of the event.
To access SIGGRAPH Asia 2020’s on-demand content, register HERE
Next year’s edition, SIGGRAPH Asia 2021, will once again be held at the iconic Tokyo International Forum in Tokyo, Japan, December 14-17, 2021.
“It has been a crazy 2020, but I am hopeful that by this time next year, we should be able to freely travel and be able to meet each other physically at SIGGRAPH Asia 2021 in Tokyo, Japan,” remarked SIGGRAPH Asia 2021 conference chair Shuzo John Shiota. “The theme for SIGGRAPH Asia 2021 is ‘LIVE’ as live interactions is integral in our context, and the humanization of technologies has become unavoidable.”
Shiota shared the meaning behind the SIGGRAPH Asia 2021 key visual, a digital waterfall symbolizing a continuous cycle of creation and destruction, abundance of energy and vibrancy; a vision for the 2021 event.
Additional information on SIGGRAPH Asia 2021 is available HERE.
Source: SIGGRAPH Asia