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SIGGRAPH 2020 Announces Virtual Conference Dates and Program

After shifting to a virtual format due to the COVID-19 pandemic and conference center unavailability, organizers reveal online conference dates and additional details. 

Organizers of SIGGRAPH 2020, who back in April shifted the conference to a virtual format due to the COVID-19 pandemic and conference center unavailability, have just announced dates and program details for SIGGRAPH 2020 Virtual Conference. The premiere conference on computer graphics and interactive techniques will include both on-demand presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events, that participants look forward to enjoying each year from some of the world’s most talented computer graphic practitioners.

Beginning August 17, on-demand content will become available, allowing exploration, learning, and the opportunity for participants to review presentations in advance of interactive sessions with contributors beginning August 24. Additionally, from August 24-28, the program will include other various “can’t miss” scheduled sessions. For the convenience of participants, on-demand content will be available for viewing through October 27.

The Conference program framework is as follows:

WEEK 1 - Available starting August 17 (available on-demand until October 27)

  • On-demand Art Gallery
  • On-demand Courses
  • On-demand Emerging Technologies
  • On-demand Immersive Pavilion
  • On-demand Posters
  • On-demand SIGGRAPH Labs
  • On- demand Talks
  • On-demand Technical Papers
  • On-demand Technical Papers Fast Forward
  • On-demand VR Theater

WEEK 2 - Available August 24-28 (available on-demand until October 27)

  • Appy Hour
  • Art Gallery
  • Art Papers
  • Community Chats
  • Courses
  • Electronic Theater
  • Exhibitor Interaction
  • Featured Speakers
  • Frontiers Talks
  • Keynote
  • Panels
  • Peer-to-peer Networking
  • Posters
  • Presentations From Emerging Technologies
  • Presentations From Immersive Pavilion
  • Presentations From VR Theater
  • Production Sessions
  • Q&A and Interaction With Presenters
  • Real-Time Live!
  • SIGGRAPH Labs Hands-on Classes
  • Technical Papers
  • Technical Papers Fast Forward

Additional conference and registration details will be released soon.

Source: SIGGRAPH 2020

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Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.

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