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Scanline VFX Successfully Converts Entire Global Operations to Work Remotely

As of yesterday, all 650 staff across seven studios location are safely working from home.

Scanline VFX has just shared with AWN that as of yesterday, all 650 of the company’s crew across their Los Angeles, Vancouver, Montreal, London, Munich, Stuttgart and Seoul studios, are working successfully from home, transforming them into a completely remote visual effects studio for the time being. The studio, known for its sophisticated photorealistic VFX and simulation capabilities, has worked on numerous film and TV projects, including Joker, Spider-Man: Far from Home and the final season of Game of Thrones, as well as Marvel’s upcoming Black Widow.

“From now on, not a single employee needs to set foot into a physical office location, making us independent of local government restrictions and lockdowns while providing a safe and healthy working environment for all crew,” company president Stephan Trojansky commented.

He goes on to share the following:

As we move into the weeks and months ahead, we are here to support our clients and the wider VFX community. Shows in the pipeline will continue as normal but we are also open for new projects and can expand our home setup capacity as needed. If you require collaboration on projects or assistance meeting deadlines, please do not hesitate to reach out us.

The rapid transition to home setups was made possible due to Scanline’s extensive decade-long experience with Teradici’s PCoIP technology, which forms the infrastructure backbone of all Scanline studios. This technology transfers moving screen pixel data from the employee’s workstation in our data center directly to their monitors at home, representing one of the highest security standards in the industry. Employees working from home experience the same performance and playback just as they would in a physical studio setting.

Part of Scanline’s business strategy is to enable a global decentralized VFX production workflow, in part due to the ability it gives to hire the best talent from around the world. Scanline’s proprietary “Eyeline Next” video conferencing technology allows this vision to come alive by providing collaborative meetings, training sessions and secure reviews integrated with Shotgun, thereby uniting our teams worldwide, irrespective of their physical location. With 100% of our employees working from home, this technology is taking our vision just one step further.

We are extremely proud of the way our teams have come together and adapted during this challenging time. The feedback we have received from everyone has been overwhelmingly positive as we transition into this new, fully decentralized workflow.

We are sending best wishes to our friends and colleagues worldwide as we navigate these uncertain times together. Feel free to reach out to us at any time.

Stephan Trojansky, President – Scanline VFX worldwide

Source: Scanline VFX

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Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.