2015 Game Character Animation Contest provides 3D artists and game developers with a chance to win over $5,000 in cash, 3D software and 3D content prizes.
Reallusion and Polycount have announced the 2015 Game Character Animation Contest providing 3D artists and game developers with a chance to win over $5,000 in cash, 3D software and 3D content prizes off their animations.
The contest, sponsored by PolyCount, Allegorithmic, Indigo, Renderosity and DAZ3D, invites one-and-all to participate with prizes offered for the following categories:
- Best Character Animation - Create a 30-second animation sequence.
- Best One-Minute Movie - animate and render a minimum of one-minute of animation; such as an action sequence, short-narrative or your own original game trailer.
- Best Use of iClone - Submissions including the use of iClone will be eligible for a special prize package. Artists need to show how they used iClone in their PolyCount submission thread to qualify.
Reallusion is providing a free 45 days of iClone Animation Pipeline PRO for all contest entrants that are new to Reallusion or interested in exploring the capabilities of iClone. The iClone Animation Pipeline can import and export 3D models and animations for Maya, Max, Unity, Unreal, C4D, Blender and more.
iClone is a cinematic editing environment that allows scenes to come together with characters, lighting, cameras, effects and more for a streamlined animation experience to previz and produce every shot. iClone Animation Pipeline imports FBX, 3DS and OBJ and provides a complete character animation toolset based on HumanIK for body motion, along with full facial animation puppeteering and lip-sync tools.
The contest begins April 25th and will close on June 10th. In order to enter, artists should visit the Reallusion main contest page for complete details, official rules and additional information.
Need a little inspiration? Head over to iClone Character Animation Tips for a tutorial on using iClone, exclusively on AWN!