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Reallusion Announces 2016 3D Character Design Contest

Prizes include the chance to win a share of $4,000 cash along with 3D software, hardware and content prizes from industry sponsors including PolyCount, Allegorithmic, ZBrush, Marvelous Designer, Marmoset, HTC Vive and Noitom motion capture.

Reallusion and Polycount have announced the 2016 Game Character Design Contest aimed at all 3D artists, animators and game developers. Participants can enter any animatable humanoid character to compete against some of the best artists within the 3D animation community. Prizes include the chance to win a share of $4,000 cash along with great 3D hardware, software and content prizes. Industry sponsors include PolyCount, Allegorithmic, ZBrush, Marvelous Designer, Marmoset, HTC Vive and Noitom motion capture.

The Reallusion 3D Character Design Contest invites all artists to create their own 3D characters. These can be any fully rigged and animated, 3D humanoid (biped) characters. Participants need to submit a 30-second video to show the personality and detail of the character. The competition is open now, and closes on October 16, 2016.

For full competition information, including rules, please visit the Reallusion main contest page here. Free resources can be downloaded here.

“We are very proud to count on the support of such leading names from within the 3D industry for this year’s 3D Character Design Contest,” stated Reallusion CEO Charles Chen. “We feel that this is a real testament to the success of iClone and the recognition of the Character Creator Pipeline and what this program can achieve for developers and designers.”

Creating animatable 3D characters is often an enormous challenge that requires a multidisciplinary team skilled in modeling, sculpting, texture painting and skin rigging, not to mention proficient animation skills. The 2016 3D Character Design Contest aims at tackling this challenge by providing 3D artists with pre-rigged, universal morph-ready quad avatar designs that allow artists to turn their 3D sculptures into animatable 3D characters. These new characters are ready for thousands of motion assets, facial lip-syncs, look changes, body shape morphs, multi-layered outfits, and dynamic textures, all while be easily retargeted and exportable to external 3D tools.

The iClone Character Creator Pipeline saves users tons of time and effort, as it can be further exploited in conjunction with powerful 3D solutions from leading industry partners who have redefined the creative boundaries of 3D character design.

Additional contest sponsors include Renderosity.com, CGTrader.com, 3D.sk, Humster3D, Sketchfab. Media partners include Polycount.com, ArtStation.com and 3DTotal.com.

Reallusion is providing a free 45 days of iClone Animation Pipeline PRO for all contest entrants new to Reallusion and interested in exploring the capabilities of iClone. The iClone Animation Pipeline can import and export 3D models and animations for Maya, Max, Unity, Unreal, C4D, Blender and more. iClone is a cinematic editing environment that allows scenes to come together with characters, lighting, cameras, effects and more for a streamlined animation experience to previs and produce every shot. iClone Animation Pipeline imports FBX, 3DS and OBJ and provides a complete character animation toolset based on HumanIK for body motion, along with full facial animation puppeteering and lip-synch tools.

Source: Reallusion Inc.

Jennifer Wolfe's picture

Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.

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