The new performance capture tools use a webcam or smartphone for finger tracking, higher fidelity facial mocap, and new upper body modes that are compatible with company’s full body mocap product.
AI motion-capture and real-time 3D creation tools developer RADiCAL has announced a new, single-camera real-time markerless performance capture solution. The release, now in public beta, enables finger tracking, as well as higher fidelity facial mocap, alongside a new upper body mode that will exist together with the company’s full body motion-capture solution. It works with a single camera, through any consumer-grade device such as a webcam or smartphone, in real-time, requiring no suits, gloves or other hardware.
Key features:
- Real-time all-new finger and hand tracking, a new Upper Body (‘UB’) mode, and higher fidelity facial tracking.
- Seamless real-time integration with RADiCAL Canvas, Unreal Engine, Maya, Blender, Unity, Replikant, and WebGL applications.
- Simplified setup for those without space for full-body motion capture.
- UB mode empowers mobility-restricted users with easy-to-use, chair-based motion-capture.
- UB mode is optimized for vloggers, live streams, and virtual events.
“Giving our users the ability to capture in 3D, and in real-time, the motion of their hands, fingers, face and upper body elevates and truly democratizes motion capture – including those with mobility restrictions, who previously had limited ability to enjoy performance capture due to its conventional requirements for full body calibration,” explained RADiCAL CTO and co-founder Matteo Giuberti. “Our goal is to democratize the motion-capture industry, and this means for everyone.”
“We understand that motion-capture has a purpose and an appeal to more diverse market segments beyond filmmaking and game development,” added RADiCAL CEO and co-founder Gavan Gravesen. “This release brings multi-person motion performance capture to new markets with a particular appeal to the live streaming community. With a simple connection to our cloud server, users will receive live animation data within any consumer-grade device using RADiCAL Canvas, or any other industry-standard tools such as Unreal Engine, Maya, Unity, WebGL, and Blender. No code, specialist equipment or APIs required.”
The public beta is available via the RADiCAL website with additional development coming soon. Now available through RADiCAL’s free Personal plan.
Source: RADiCAL