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Pixar Releases RenderMan 18

Pixar Animation announces the release of RenderMan Pro Server 18, setting a new standard in rendering technology.

Emeryville, CA -- Pixar Animation Studios announced the release of RenderMan Pro Server 18, demonstrating Pixar’s commitment to an ongoing series of rapid functional releases that continue to advance the state of the art in cinematic quality rendering. This major version upgrade presents core enhancements in lighting workflows including important new features such as path tracing and accelerated re-rendering, while at the same time delivering a new level of lighting performance through geometric area lights, beam diffusion subsurface scattering facilitating the physically correct simulation of human skin, and enhanced processing of volumes. This latest RenderMan release sets a new standard in rendering technology, as RenderMan once again anticipates the latest demands in feature film visual effects and animation.

"Geometry lights are awesome!" said Mitch Prater (LLC), Shading System Architect for Laika VFX. "It's a fantastic achievement with geometric area lights that have tons of great features, better sampling for faster and better results, interactive path tracing, and expanded controls and shading information access. It's a huge step up from 17."

"The all-round improvements in RenderMan Pro Server 18, such as memory usage, a new path tracing hider and improved subsurface scattering, have enabled us to greatly extend our physically-based lighting and shading workflow." said Dan Seddon, Creative Director, Method Studios, New York. "The addition of geometric area lights has provided us with vastly improved sampling whilst simplifying their control with fewer parameters. More than ever, we can now render with the same setups regardless of whether we are rendering hard surfaces, organics, or volumes. All of this while having the familiar tricks and tools we often need to fall back on when the schedule crunch arrives."

Source: Pixar Animation Studios

Jennifer Wolfe's picture

Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.

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