RTX technology makes computationally intensive ray tracing possible in real time when running professional design and content creation applications.
NVIDIA RTX, when combined with the Quadro GV100 GPU, makes computationally intensive ray tracing possible in real time when running professional design and content creation applications.
Media and entertainment professionals can see and interact with their creations with correct light and shadows, and do complex renders up to 10 times faster than with a CPU alone. Product designers and architects can create interactive, photoreal visualizations of massive 3D models -- all in real time.
“NVIDIA has reinvented the workstation by taking ray-tracing technology optimized for our Volta architecture, and marrying it with the highest-performance hardware ever put in a workstation,” said Bob Pette, VP of professional visualization at NVIDIA. “Artists and designers can simulate and interact with their creations in ways never before possible, which will fundamentally change workflows across many industries.”
NVIDIA RTX technology was introduced last week at the annual Game Developers Conference. NVIDIA this week announced that it is supported by more than two dozen of the world’s leading professional design and creative applications with a combined user base of more than 25 million customers.
The Quadro GV100 GPU, with 32GB of memory, scalable to 64GB with multiple Quadro GPUs using NVIDIA NVLink interconnect technology, is the highest-performance platform available for these applications. Based on NVIDIA’s Volta GPU architecture, the GV100 packs 7.4 teraflops of double-precision, 14.8 teraflops of single-precision and 118.5 teraflops of deep learning performance. And the NVIDIA OptiX AI-denoiser built into NVIDIA RTX delivers almost 100 times the performance of CPUs for real-time, noise-free rendering.
Other benefits of Quadro GV100 with NVIDIA RTX technology include:
- Easy implementation though a variety of APIs -- Developers can access NVIDIA RTX technology through the NVIDIA OptiX application programming interface, Microsoft’s new DirectX Raytracing API and, in the future, Vulkan, an open, cross-platform graphics standard. All three APIs have a common shader programming model that allows developers to support multiple platforms.
- Life-like lighting, reflections and shadows using real-world light and physical properties -- GV100 and NVIDIA RTX ray-tracing technology deliver unprecedented speed of cinematic-quality renderings.
- Supercharged rendering performance with AI -- OptiX AI-accelerated denoising performance for ray tracing provides fluid visual interactivity throughout the design process.
- Highly scalable performance -- Fast double-precision coupled with the ability to scale memory up to 64GB using NVLink to render large complex models with ease.
- Ability to collaborate, design, create in immersive VR -- VR ready with the maximum graphics and compute performance available means designers can use physics-based, immersive VR platforms to conduct design reviews and explore photoreal scenes and products at scale.
A broad range of software developers are showing strong support for GV100 and real-time ray tracing.
The Quadro GV100 GPU is available now on nvidia.com, and starting in April from leading workstation manufacturers, including Dell EMC, HP, Lenovo and Fujitsu, and authorized distribution partners, including PNY Technologies in North America and Europe, ELSA/Ryoyo in Japan and Leadtek in Asia Pacific.