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NVIDIA Announces Creator Ready Driver Program at GTC 2019

NVIDIA supercharges creative workflows with RTX GPUs and Creator Ready Drivers to improve performance and reliability in creative applications.

At this week’s GPU Technology Conference, underway now through Friday, March 18 in San Jose, CA, computer graphics technology developer NVIDIA has announced a new Creator Ready Driver program to provide artists, creators, and game developers the best performance and reliability when working with creative applications.

It’s no secret that NVIDIA RTX GPUs have given video editors, 3D animators, broadcasters, graphic designers and photographers around the world a major boost in productivity with hardware-accelerated ray tracing, AI-enhanced creative workflows, and advanced video processing. But as demands increase on creators to generate higher volume of quality content, it’s more important than ever to ensure the apps and hardware that creators depend on never miss a beat.

To achieve the highest level of reliability, Creator Ready Drivers undergo extensive testing against multiple revisions of the top creative applications. Whether you just updated to the latest release of your favorite creative app, or are still on the prior version, Creator Ready Drivers are fully tested. NVIDIA also conducts exhaustive multi-app testing for each type of creative workflow, evaluating driver quality in the same manner that creators work day-to-day. Cutting 4K video in Adobe Premiere Pro CC then moving it to After Effects CC for post-production then back to Premiere to render, an example of a video editor’s everyday task, is rigorously tested to ensure the best experience possible.

Creator Ready Driver releases are timed to key creative application updates, ensuring the best compatibility and performance for those who depend on PCs for their creative work.

Alongside the company’s existing Game Ready Drivers program, both Game Ready Drivers and Creator Ready Drivers will include the full NVIDIA feature set and application support for games and creative apps, so users can continue to use whichever driver they prefer. Creators now have an option to receive designated driver releases with more in-depth testing to meet the stringent demands of their work.

“Creators are constantly faced with tight deadlines and depend on having the latest hardware and creative tools to complete their projects on time, without compromising quality,” said Eric Bourque, senior software development manager at Autodesk. “We’re excited that NVIDIA is introducing a Creator Ready Driver program because it will bring Arnold users an even higher level of support, helping them bring their creative visions to life faster and more efficiently.”

The first Creator Ready Driver is now available from or GeForce Experience. From GeForce Experience, users can switch between Game Ready and Creator Ready Drivers at any time by clicking the menu (three vertical dots in the top right corner). Creator Ready Drivers are supported for Turing-based GeForce RTX, GTX, and TITAN GPUs, Volta-based TITAN V, Pascal-based GeForce GTX and TITAN GPUs, and all modern Quadro GPUs.

Results are based on NVIDIA’s test system using Windows 10 (RS4), Intel Xeon Gold 6154 CPU (3GHz), 64GB DDR4 memory, and GeForce RTX 2080 with driver branches R415 and R418.

RTX Accelerates Creativity

The first Creator Ready Driver release (version 419.67) comes optimized for all the top creative applications, including a number of apps that have been accelerated for NVIDIA RTX GPUs:

  • Autodesk Arnold: Along with Autodesk, NVIDIA is announcing the public beta of RTX-acceleration in the Arnold renderer for Maya and 3DS Max.
  • Unreal Engine 4: Epic has been working to integrate RTX-accelerated ray tracing into their popular Unreal Engine 4, which is used by game developers and content creators to build amazing games and art.
  • REDCINE-X PRO: In addition to real-time rendering, RTX GPUs can significantly improve video editing workflows, opening the ability to decode and edit without needing to pre-render proxies. This means videographers can review and edit footage on-site, wherever that site may be. At CES 2019, NVIDIA showed 6K 30 FPS REDCODE RAW video decoding and debayering on a GeForce RTX 2080 Max-Q laptop. With the latest REDCINE-X PRO public beta available now, NVIDIA is showing at GTC 2019 how video editors can decode and debayer up to 8K 24 FPS 12:1 from these same laptops. This was a capability that, up until now, pushed the limits of even high-end dual-Xeon workstations.
  • Adobe Photoshop Lightroom CC: Adobe recently released Enhance Details for Lightroom CC, a feature that uses machine learning and AI -- an extensively trained convolutional neural network -- to provide state-of-the-art image enhancing for photographs. For this AI processing, Adobe recommends using a high performance GPU. With NVIDIA RTX GPUs, photographers will be able to enhance their photographs up to four times faster compared to integrated graphics.
  • Substance Designer by Adobe: Substance Designer is a tool for making materials and textures for 3D models. It features bakers to help artists create realistic environments. Substance Designer has recently added DirectX Ray Tracing support for light baking, allowing artists to render materials that used to take up to 14 minutes now in only 16 seconds using NVIDIA RTX GPUs. A game changing speedup for artists.

To learn more about other RTX-accelerated apps in the works, read NVIDIA’s blog here.

Source: NVIDIA

Jennifer Wolfe's picture

Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.