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MPC Showcasing Technology and Artistry Behind This Year’s Blockbusters at SIGGRAPH 2017

MPC Film to showcase its latest work, including presentations on the technical and creative challenges behind the water simulations of Disney’s ‘Pirates of the Caribbean: Dead Men Tell No Tales,’ the future of VR in film production, and the advantages of cloud-based resources.

Disney’s ‘Pirates of the Caribbean: Dead Men Tell No Tales.’

SIGGRAPH 2017 is around the corner and MPC’s R&D team are preparing for an exciting week at the annual computer graphics and interactive techniques conference.

MPC Film will be showcasing their latest work, including presentations on the technical and creative challenges behind the water simulations of Disney’s Pirates of the Caribbean: Dead Men Tell No Tales, the future of VR in film production, and the advantages of cloud-based resources.

It’s Complicated
Cloudy With a Chance of Rendering
Sunday, 30 July, 10:45 am - 12:15 pm, Los Angeles Convention Center, Room 403AB
Hannes Ricklefs, Daniel Bergel, Craig Dibble, Pauline Koh, James Pearson

Disney’s The Jungle Book required MPC to deliver work of unprecedented visual complexity. The main challenges was to ensure that excess capacity was provided through the flexible and scalable nature of cloud-based resources, while meeting the client’s strict security requirements.

Wet and Wild
The Water Effects of Pirates of the Caribbean: Dead Men Tell No Tales

Monday, 31 July, 2:00 pm - 3:30 pm, Los Angeles Convention Center, Room 150/151
Rob Hopper, Kai Wolter

In Pirates of the Caribbean: Dead Men Tell no Tales, ships emerge from the bottom of the ocean, an ocean parts and collapses, a ship floats in a bottle, and dozens of characters interact with the surrounding sea. This talk discusses MPC’s approaches to these epic full-CG shots.

When Film Meets VR
Wednesday Aug 2, 11-11:30am, SIGGRAPH Theater Talk, NVIDIA Booth #403
Francesco Giordana

MPC present their journey to creating real-time VR experiences leveraging film VFX workflows and assets. They’ll illustrate this by talking work in projects including the Passengers: Awakening VR Experience and ground breaking research and development in the virtual production space. The presentation will detail some of the challenges that face developers, from asset building technique complexity to major differences in offline rendering and 90 fps real-time VR workflows. Concluding with a look at future work and discuss where these VR workflows can directly apply to film visual effects and virtual production.

Autodesk Exhibition Sessions
How MPC Brought the Sea to Life in Pirates of the Caribbean: Dead Men Tell No Tales
Wednesday, 2 August, 1:00 pm - 2:00 pm, Los Angeles Convention Center, Room 409B
Kai Wolter

For Pirates of the Caribbean: Dead Men Tell no Tales MPC faced the creative challenge to produce highly believable ocean and water effects interacting with full-CG ships and characters. In this talk they will present the team’s approaches to animate, simulate and rendering these using a newly developed ocean toolkit and tighter integration of Autodesk Bifrost into MPC’s FX and rendering pipeline.

NVIDIA Exhibitor Sessions
Path Tracing in Production – Part 2: Making Movies

Wednesday, 2 August, 2:00 pm - 5:15 pm, Los Angeles Convention Center, Room 408AB
Rob Pieke

MPC’s Head of New Technology Rob Pieke joins the Path Tracing in Production course as an instructor, taking a closer look at the workflows that have emerged at a number of large production facilities. While path tracing was introduced at most VFX and animation studios at a time when a physically based approach to rendering and especially material modelling was already firmly established, the new tools brought with them a whole new paradigm, and many new workflows have evolved to establish a new balance in the production process.

Pipe Dreams
From VFX Project Management to Predictive Forecasting

Thursday, 3 August, 9:00 am - 10:30 am, Los Angeles Convention Center, Room 402AB
Hannes Ricklefs, Stefan Puschendorf, Brian Eriksson, Sandilya Bhamidipati, Akshay Pushparaja

This talk proposes a novel solution centered around a general-evaluation data model and APIs that convert production data (job/scene/shot/schedule/task) to business-intelligence insights enabling performance analytics and predictive analytics for accurate forecasting of future VFX production-process performance.

Tools of the Trade
Optical Flow-based Face Tracking in The Mummy

Thursday, 3 August, 10:45 am - 12:15 pm, Los Angeles Convention Center, Room 402AB
Curtis Andrus

To simplify the addition of CG elements (runs, split eyes, torn skin, etc.) on Ahmanet in The Mummy, MPC’s software team built several usability tools around its optical-flow system.

Computer Animation Festival
Mon, 31 Jul, 6-8 pm, Wed, 2 Aug, 8-10 pm, Electronic Theatre South Hall K

The Electronic Theater showcases outstanding achievements in animated feature and short films, scientific visualization, visual effects, real-time graphics, game excerpts, and more from the past 12 months. This year the theatre will include a behind the scenes look at the MPC’s Academy Award winning work on Disney’s The Jungle Book.

Source: MPC

Jennifer Wolfe's picture

Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.