Deal brings industry-leading 3D sculpting and painting tools to the developer of Cinema 4D and other top 3D / CG artistic tools.
No interruptions are expected for ongoing development of ZBrush post-acquisition, though the collaboration with Maxon’s development team, access to its other technologies, and the potential product integrations are expected to bring greater innovation and expanded capabilities to ZBrush and the entire Maxon product line. Maxon has noted that the entire ZBrush team has already joined the company.
“We are excited to start working with the Maxon team,” said Ofer Alon, Founder and Visionary of Pixologic. “Our synergies are undeniable - both companies share a great tradition of outstanding products, innovation and a passion to serve the creative community.”
“I’m excited to see how this alliance will influence, evolve and enrich all our product offerings,” stated David McGavran, Maxon CEO. “We have our eyes towards not only transforming creative workflows; we’re aspiring to revolutionize the industry.”
ZBrush is used by film studios, game developers, designers, advertisers, illustrators, and scientists around the world; it has been employed on major properties including Dune, Star Wars, Avatar, the Marvel Universe, Game of Thrones, and Lord of the Rings/Hobbit. Its versatility has also made it an integral part of animated features such as Frozen, Tangled, Zootopia, Moana, Raya and the Last Dragon, and Encanto. ZBrush has also been used extensively in Triple A games including Fortnite, the God of War franchise, Uncharted franchise, Assassin's Creed franchise, Far Cry franchise, The Division franchise, and others.
Maxon’s other products include Cinema 4D and Redshift; the acquisition rounds out the company’s product line and firmly positions it as one of the animation industry’s key digital tool providers.
According to the company, until further notice, ZBrush pricing remains unchanged; customers can continue to purchase ZBrush through their usual sales channels, including the ZBrush online store.
Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.