Acquisition will add industry-leading 3D sculpting and painting tools to the developer of Cinema 4D and other top 3D / CG artistic tools.
Leading 3D / CG artistic tool developer Maxon has entered into a definitive agreement to acquire the assets of Pixologic, creators of the Academy Award-winning sculpting and painting software ZBrush. The acquisition is expected to close during the fourth quarter of 2021 and is subject to customary regulatory approval and closing conditions. Until the transaction closes, each company will continue to operate independently. Once the deal is completed, Pixologic founder and CEO Ofer Alon and his team will join Maxon. More details related to the transaction will be disclosed after closing.
“ZBrush is an industry leading 3D sculpting and painting solution for the most respected companies and artists in the world,” said David McGavran, Maxon CEO. “By combining our world-class tools and people, we hope to delight creative artists with an ever expanding and powerful toolset for their needs.”
Alon added, “ZBrush has been my passion for over two decades. I can think of no better home for the future of ZBrush and its community. I am looking forward to collaborating with Maxon’s innovative development team to further revolutionize ZBrush for many years to come. There’s never been a better time for artists to add ZBrush to their creative arsenal.”
ZBrush is used by film studios, game developers, designers, advertisers, illustrators, and scientists around the world; it has been employed on major properties including Dune, Star Wars, Avatar, the Marvel Universe, Game of Thrones, and Lord of the Rings/Hobbit. Its versatility has also made it an integral part of animated features such as Frozen, Tangled, Zootopia, Moana, Raya and the Last Dragon, and Encanto. ZBrush has also been used extensively in Triple A games including Fortnite, the God of War franchise, Uncharted franchise, Assassin's Creed franchise, Far Cry franchise, The Division franchise, and others.
Maxon’s key products include Cinema 4D and Redshift.
Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.