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LightWave Offers Free 30-Day Trial of ChronoSculpt

LightWave 3D Group is offering a free 30-day trial of their software ChronoSculpt with allows 3D artists to create time-based content sculpting and the ability to correct cache animation and dynamic simulations from 3ds Max, Maya, LightWave 3D, Softimage, Modo, and Cinema 4D software.

The LightWave 3D Group announced a free 30-day full feature trial version of ChronoSculpt software is now available for download at www.chronosculpt.com.  Chronosculpt offers an intuitive way for artists using any professional 3D modeling and animation software on Windows, Macintosh, and Linux operating systems to create content with custom morph targets or fluidly sculpt animation performances over time.

ChronoSculpt can also be used to review and correct cache animation and dynamic simulation errors using timeline-based sculpting tools. The software’s flexible interface supports leading file formats for all professional 3D software programs, including LightWave 3D, Autodesk 3ds Max, Maya and Softimage, The Foundry’s Modo, Maxon Cinema 4D, and more.

The software supports soft- and rigid-body dynamics and has the ability to correct and remove errors in real time by sculpting and deforming massive polygonal models on the ChronoSculpt timeline without having to return to the original software.  

Some of the many features in ChronoSculpt include the ability to:

  • Save any frame from the ChronoSculpt timeline as an OBJ file for Maya Blend Shapes or as an Endomorph for LightWave to create facial morph targets and deformation effects
  • Deform and manipulate geometry over time with Sculpt, Drag, Pinch, and Erase tools
  • Move, scale and rotate geometry over time in dynamic simulation cache with tools such as Transform, Pin, and Bulge
  • Manipulate massive geometry files and easily edit objects as large as 10 million polygons
  • Quickly remove dynamic simulation errors and jitters and sculpt deformations on cache files from 3D software programs
  • Use the ChronoSculpt Clip Timeline to quickly adjust and reposition the length of a cache animation sculpt anywhere on the timeline or make global changes to the entire animation
  • Utilize universal file formats, including Alembic, LWO, OBJ, LightWave MDD, and Autodesk Geometry Cache for easy integration into all software pipelines

Source: LightWave 3D Group

Jennifer Wolfe's picture

Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.