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Indie Horror Giant Blumhouse Goes Interactive with Blumhouse Games

Industry veterans Zach Wood named President, Don Sechler named CFO, of the new game subsidiary, which will partner with independent game developers to bring their creative vision to life through original, horror-themed games.

Gaming is about to get a little freakier! Multimedia company (and indie horror giant) Blumhouse is launching a new subsidiary to produce and publish video games. Video game producer Zach Wood has been named President, with former Sony PlayStation publisher and developer Don Sechler named CFO.

Blumhouse Games will partner with independent game developers to bring their creative vision to life through original, horror-themed games for console, PC and mobile audiences, targeting indie-budgets (below $10M).

According to Abhijay Prakash, Blumhouse President, “For some time we have been looking to build out a team to start accessing the growth opportunity in interactive media. When we sat with Zach and Don they articulated an approach that resonated with Blumhouse’s model and we knew it was a perfect place for us to start our push into the interactive space. With their experience, sensibility and knowledge of the gaming marketplace, Zach and Don are the ideal leaders to leverage Blumhouse’s unique genre strengths into gaming.”

“Through my time in the industry, I’ve had the good fortune of working closely with developers to bring their ideas to life,” said Wood. “There’s a unique opportunity for horror and genre in the indie game space, and I’m thrilled about teaming up with Blumhouse to meaningfully leverage the company’s brand, reputation, and creative talent.”

At the end of last year, Blumhouse and James Wan’s Atomic Monster announced their merger plans, which are expected to close in the next few months. The entry into video games will provide the combined company an exciting new area for creative collaboration.

Wood has been a video game producer for more than 25 years and has shipped over 30 games on every major platform — from the Game Boy to PlayStation 5 and Xbox Series X. His titles range from large-teamed AAA to award-winning indie darlings like Sound Shapes, Hohokum, The Unfinished Swan and Bound at Santa Monica Studio/PlayStation; and Prey: Mooncrash and Redfall at Arkane/Bethesda.

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