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IKinema Signs Licensing Pact with Square Enix

Top-shelf game developer to incorporate IKinema RunTime full-body IK solver middleware into future game titles.

GUILDFORD, ENGLAND -- Ikinema, a leader in real-time inverse kinematics, has announced that Square Enix Co., Ltd. has signed a license agreement to utilize IKinema RunTime middleware. The deal will see RunTime’s full-body IK solver incorporated into future games.

IKinema founder and CEO Alexandre Pechev said, “IKinema’s skill in delivering realism and believability in procedural animation is particularly suited to game development. Square Enix is a significant addition to our portfolio and we're honored they chose RunTime. We look forward to Square Enix becoming one of a growing number of top studios and publishers that recognize our technology gives both greater creative freedom to developers as well as a heightened sense of realism to players.”

RunTime lets studios procedurally animate characters and multi-limbed creatures of any shape or size during game-play, resulting in characters that respond to the game world around them with 100% accuracy and more natural and life-like movement. The technology also allows developers to use the same code for mobile and triple-A projects, meaning they can apply universal animation standards to multi-platform titles with minimum effort and expense.

The Square Enix Group, headquartered in Tokyo, boasts a valuable portfolio of intellectual property including: Final Fantasy, which has sold over 110 million units worldwide, Dragon Quest which has sold over 66 million units worldwide and Tomb Raider which has sold over 45 million units worldwide, together with other well established products such as: Deus Ex, Hitman, Kane & Lynch, Star Ocean, and Space Invaders

Source: Ikinema

Jennifer Wolfe's picture

Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.