Real-time creative review tool works with Unreal Engine, Unity 3D and Autodesk Maya, reflecting changes instantly across platforms.
LOS ANGELES -- Glassbox Technologies has released its real-time, collaborative software solution, BeeHive, now available for Unreal Engine, Unity 3D and Autodesk Maya. The platform removes the inefficiencies of manual import and export, allowing directors, cinematographers and artists to sync, edit and review cameras, assets and virtual scenes from multiple applications at the same time and from any location.
“Our mission is to help virtual production teams collaborate as efficiently and seamlessly as possible,” commented Glassbox CPO and co-founder, Mariana Acuña Acosta. “It is with that in mind that we developed Beehive, a first-of-its-kind software solution for teams working in Unreal Engine, Unity 3D and Autodesk Maya. Beehive has been in beta since last July and now we’re rolling it out to the world. We can’t wait to hear what users think!”
Beehive allows a supervisor to work inside Unreal Engine or Unity 3D, alongside a connected Maya artist, to review and modify assets, troubleshoot lighting and FX, check actors’ faces and body performances, modify scenes, even build entire worlds from scratch for virtual reality (VR) experiences; each user sees any changes reflected instantly in each platform. It is interoperable with Glassbox’s virtual camera, DragonFly, and includes a high-performance, real-time versioning system and custom-tailored C++ database. All file changes, across platforms, are instantly stored and available should a user wish to roll back to an earlier modification. Finally, it is multi-threaded, so it introduces minimal overhead to other applications enabling creators to visualize changes from a camera’s viewpoint as they occur, which is useful for virtual location scouting and real-time review sessions.
For a full list of features, free trial and pricing, visit the Glassbox website.
Source: Glassbox Technologies