Senior technologist brings vast experience in delivering innovative solutions for theme parks, broadcasting, production, gaming, mobile, and big data analytics in mission-critical environments.
Visual effects studio FuseFX, has named Michael Romey as its new director of pipeline and software development. He joins the company after spending the last year as the senior director of creative media pipeline at Madison Square Garden, where he worked with production, show, immersive, and facility project teams to build a unified production tracking platform to solve challenging business intelligence needs.
A senior technologist with over 20 years of experience, Romey is passionate about product and process, as well as servicing entertainment production through technology-based solutions. He has delivered innovative solutions for theme parks, broadcasting, production, gaming, mobile, and big data analytics in mission-critical environments.
Previously, Romey worked for Walt Disney Imagineering, where he built a production pipeline to deliver rides and attractions, including the latest Star Wars ride at Disneyland's Galaxy's Edge, Star Wars: Rise of the Resistance. Other experience includes nine years at Zoic Studios in various roles, including head of pipeline and software engineering, and chief technology officer. At Zoic, he created a virtual production tool and oversaw all aspects of its pipeline and software development. He has also worked on the Natural History Museum Planetarium Space Show, and built and maintained graphics packages for the NFL, PGA, ESPN SportsCenter, and NCAA March Madness while working at Reality Check Studios.
"We are very excited to welcome Mike onto the FuseFX team,” commented FuseFX co-founder and CTO, Jason Fotter. “As the FuseFX brand continues to expand globally, we are eager to take our Nucleus Platform - our next-generation pipeline and production management system, to the next level, making it easy to stay connected as a company, and grow our global strategy. Mike's depth of experience both in software development, and as an artist, makes him uniquely qualified to expand on the foundation of what we have built to date, and help us continue to develop software that makes an impact for our users and increases their efficiency.
"FuseFX has a strong history and focus on efficient pipeline and workflow with its Nucleus Platform, and I'm excited to bring my experience to help improve it even further,” noted Romey. “My goal is to service everyone in the studio, enhancing a unified production management system. With FuseFX's expanding global footprint, I look forward to taking the best ideas from every location and translating it into the most cohesive pipeline for the entire company. I'm eager to make improvements to strengthen the long-term performance of Nucleus and integrate other third-party tools like Shotgun while measuring, learning, and iterating for maximum impact."
Romey is a longtime member of the Visual Effects Society and has served as an awards committee co-chair for many years. He holds a degree in Art & Design from Cal Poly San Luis Obispo and is Scrum certified. Romey resides in Los Angeles.