Presentations will showcase creative techniques and technologies including best practices, tips and tricks, and a look at the future of VFX; topics include grading and compositing with NukeX, workflows with Mari, and using Katana in feature animation.
Creative media and entertainment software maker Foundry has revealed its FMX 2022 programming line-up. Topics range from Machine Learning to Lighting in Animation with speakers diving into the industry's best practices, with tips and tricks, sharing insights into Foundry’s roadmap, and trends on the future of visual effects
The program kicks off on Tuesday, May 3 in Raum Mannheim; guest speakers including Hugo Guerra, Victor Perez, Electric Theatre Collective, Mikros Image, and Moving Picture Company.
“We are so excited to be back at FMX in person showcasing the creative techniques and technologies from recent productions and connecting with our customers,” shared Foundry chief product officer Christy Anzelmo. “We’re looking forward to sharing how these leading studios' are changing the game with best practices in compositing, lighting, and texturing, along with great insights on where the future of VFX is taking us.”
Full Foundry schedule:
Grading and Compositing Pipelines Using NukeX and Nuke Studio
Tuesday, May 3 I 10:00 AM CET
Director and VFX Supervisor, Hugo Guerra, will showcase compositing, grading, and finishing pipelines using NukeX and Nuke Studio. Register here.
The Importance of Dynamic Workflows with Mari
Tuesday, May 3 I 11:15AM AM CET
MPC’s Key Texture Artist, Andrea Pezzolato, will cover the importance of being more dynamic with Foundry’s texturing software Mari and adapting workflows to your day-to-day needs. Register here.
Harnessing GAN Chaos with Nuke
Tuesday, May 3 I 12:30 PM CET
Head of VFX Simon French, and head of 2D, Ryan Knowles from Electric Theatre Collective (ETC) will be showcasing their recent project for Meta and how they harnessed the chaos of GAN (Generative Adversarial Networks) with Nuke and CopyCat. Register here.
Using Katana in Feature Animation
Tuesday, May 3 I 14:30 PM CET
Philippe Palmieri, look dev supervisor, and Marcel Reinhard, lead developer Shading/Lighting/Rendering, from Mikros Animation will be deep diving into Katana and how to build upon the tool for the needs of highly stylized feature animation. Register here.
Understanding The ACES Color Workflow in NukeX
Tuesday, May 3 I 15:45 PM CET
Victor Perez film director, screenwriter, and visual effects artist will demystify the ACES color
workflow in Nuke from Read to Write and everything in between. Everything will be presented in simple terms with practical examples, and accessible to everyone. Register here.
Unleashing the power of the artist with Machine Learning
Thursday, May 5 I 17:00 PM CET
Sitting down with Foundry’s Research Engineer Mairéad Grogan, see how Foundry is investigating cutting-edge Machine Learning technology to put into the hands of the VFX community. Register here.
More information can be found on Foundry’s FMX official page.