The leading developer of creative software for M&E has a full slate of conference activities and talks planned, including in-booth demos of Modo, Katana, Nuke and Mari, plus meetings with the teams behind Nuke, Foundry Research, Look Development and Lighting, and Flix.
Foundry, a leading developer of creative software for M&E, returns to SIGGRAPH 2022 in Vancouver focusing on Nuke in virtual production, Education, Look Development and Lighting and USD.
Earlier today, Mathieu Mazerolle, Director of Product at Foundry, presented the OpenAssetIO project as part of Open Source Days. The project, which has recently gained early-stage adoption by the Academy Software Foundation, provides production tools with an asset-centric way of working. This will unlock artists’ ability to find and share deeply connected assets, regardless of how or where they’re stored. This morning, Foundry’s Research Team, Dan Ring, Dan Caffrey and Niall Redmond presented a conference talk, ‘Comandante': Braving the Waves With Near Real-time Virtual Production Workflows.
Kirstyn Salehi, Foundry’s Education Industry Manager, participated in two talks now available on the SIGGRAPH conference virtual platform: ‘Amplifying Inclusion in Open Source: Intentional Actions Everyone Can Take’, as part of the Diversity, Equity & Inclusion Spotlight and 'Mentorship Matters' for the Educator’s Forum.
At its booth (#532), Foundry will focus on education and an opportunity to reconnect with the communities and partners missed during the pandemic. Daily demos are scheduled to showcase Modo, Katana, Nuke and Mari. Visitors can also meet teams behind Nuke, Foundry Research, Look Development and Lighting and Flix.
Foundry is also supporting DigiPro 2022, SIGGRAPH’s Student Volunteer program, The Educator’s Forum, and the Women of SIGGRAPH Lunch Mixer at this year’s conference.
Christy Anzelmo, Chief Product Officer, says: “It’s fantastic to be back in Vancouver and reconnecting in person with our clients and the wider SIGGRAPH community. We’re excited to have the Foundry teams presenting the latest developments across the product portfolio, previewing our future plans and sharing insights on key areas of innovation including machine learning, USD, and transition to cloud.”
Lenovo, AMD, and NVIDIA are Foundry’s technology partners and will be providing hardware and support for all activities.
Detailed information on Foundry’s SIGGRAPH activity can be found on our events page.
Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.