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FMX Adds Spotlights on ‘Ready Player One,’ ‘Last Jedi’

Conference set for April 24-27 also will explore virtual product lifecycle and how expanded realities can make a valuable impact on society. 

LUDWIGSBURG, GERMANY -- FMX 2018 added presentations spotlighting hit features Ready Player One and Star Wars: The Last Jedi, as well as looks at hit games like Call of Duty, the virtual product lifecycle in use at footwear giant adidas, and how expanded realities can make a valuable impact on society. The conference on animation, effects, games and immersive media is set to run April 24-27 in Stuttgart, Germany.

Also, the FMX 2018 App is now available, enabling its users to be up-to-date with the FMX program and to create individual schedules.

Last but definitely not least, Bruno the Beaver has to contend against one more natural force in the final trailer of the official FMX 2018 trailer series Behind the Beard.

Computer-generated visualizations are increasingly presenting interactive images and information in exhibition spaces for entertainment and educational purposes. The New Spaces track presents a diverse collection of recent work, highlighting the integration of computer graphics with the concepts and spaces in which they are presented.

Detlef Müller (adidas) will elaborate on the virtual product lifecycle, from design to production, using the example of adidas footwear. The interactive experiential space GeoPulse, designed to depict complex information, will be the topic of Michael Mondria’s (Ars Electronica) presentation. Mikhail Miroshnichenko and Alexander Leus (both CROC inc.) will shine a light on the recreation of the State Hermitage Museum's Jupiter Hall in VR using photogrammetry. Thilo Ewers (PIXOMONDO) will present National Geographic Encounter: Ocean Odyssey, an immersive entertainment experience that takes its users on a journey into the underwater world of the Pacific Ocean.

Grady Cofer, David Shirk and Jo Plaete (all Industrial Light & Magic) just confirmed that they will discuss the approach to building and populating an entire world for Ready Player One at FMX 2018. Ben Morris, Mike Mulholland (both Industrial Light & Magic) and Jason Wen (The Third Floor) will shed some light on the visual effects of Star Wars: The Last Jedi. Peter Chiang (Double Negative), Overall VFX Supervisor, and VFX Supervisor Peter Eszenyi (Territory) will offer insights into the production of Pacific Rim Uprising. Visual Effects Supervisor Erik Winquist (Weta Digital) will talk about how George from Rampage is the culmination of their ground-breaking digital simian work.

The people and projects presented in the Social Impact track bring social issues out of the shadows and into intense immersive contact with participants. Sander van der Vegte (MediaMonks) will walk the FMX visitors through Into the Wild, an AR experience in Singapore, which helps to create daily relevance for the global issue of deforestation. Jonathan Yomayuza (Emblematic) will show examples of using VR to bring awareness to stories of individuals and global issues. Luciana Carvalho Se (REWIND) will discuss how VR can be used to enhance and progress society, from transferring subconscious bias to therapy for PSTD, and even help paraplegics learn to walk again.

The open source track features the latest trends initiated by the open source community. David Morin, Organizer of the Academy Summits on Open Source Software, will elaborate on the use and potential benefits of OSS in the motion picture industry. Stephan Steinbach (Pixar Animation Studios) will talk about OpenTimelineIO, a new open-source API and interchange format made by Pixar that aims to make it easier to build tools that use editorial timeline information. AliceVision, a new photogrammetry pipeline in visual effects production will be the subject of a presentation by Fabien Castan, Yann Lanthony and Benoit Maujean (all Mikros). Ton Roosendaal, Andreas Goralczyk, Julien Kaspar and Francesco Siddi (all Blender Foundation) will share their perspective on production and realization of high quality 3D animation movies in Blender.

The Games Cinematics track presents the creators of some of the latest and greatest work in the field, constantly redefining what is possible within the confines of a limited production time and budget. Manuel Thomasser (DIGIC Pictures) will talk about the challenges of creating narrative cinematics for Call of Duty: World War II. Mickael Riciotti and Geoffrey Lebreton (both Unit Image) will share insights into the making of the The Crew 2 full-CGI trailer. Damian Nenow (Platige Image) will elaborate on the creation of the Skull & Bones cinematic teaser, exploring the creative process from script to screen.

Tickets for FMX 2018 are available in the online ticket shop at

Source: FMX

Thomas J. McLean's picture

Tom McLean has been writing for years about animation from a secret base in Los Angeles.