AAA game developer Bungie taps markerless motion capture system to enhance the facial expressions and emotions of Lord Saladin of the Iron Lords in Destiny: Rise of Iron.
LOS ANGELES -- Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, announced that video game developer Bungie has used Faceware’s ProHD Headcam System, along with its Analyzer 3.0 and Retargeter 5.0 Studio Plus software packages, to enhance the facial expressions and emotions of Lord Saladin in the new Iron Lords in Destiny: Rise of Iron.
Destiny: Rise of Iron is a major expansion for Bungie‘s first-person shooter, Destiny. Now available for PlayStation 4 and Xbox One, Destiny: Rise of Iron features an all-new cinematic story campaign set within The Plaguelands, a brand new location on Earth. Under the command of Lord Saladin, players will face a new faction of Fallen Devils, the Splicers, while unraveling the mystery of the Iron Lords. Rise of Iron features new weapons, armor, and gear, as well as a new cooperative three-player Strike, a new mode and maps for the Crucible competitive multiplayer, and an all-new six-player cooperative Raid.
Destiny: Rise of Iron also brings new levels of photorealism to the game characters in the new story campaign and cuts-cenes. Faceware Technologies’ markerless motion capture system was previously used on Bungie’s Destiny. With this expansion, Bungie’s animation team upped the ante, using Faceware’s ProHD Headcam System to enhance the performance capture of their live actors. They then applied that new level of detail to the performance of the Iron Lords using Faceware’s Analyzer 3.0 Studio Plus and Retargeter 5.0 Studio Plus software packages. The result is a visually stunning set of characters that invest players ever more deeply in the world of Destiny.
“We’ve worked closely with Bungie over the years and they never cease to strive for the very best. That commitment shows in the characters they’ve created for Destiny: Rise of Iron,” said Pete Busch, VP of Product Development at Faceware Technologies. “All of us at Faceware are honored that Bungie has chosen our products yet again to bring their game characters to life.”
Faceware’s software products identify the movement of an actor’s face from video and apply that movement to a computer-generated character. Together with its head-mounted and stationary cameras, Faceware’s technology is being used successfully in award-winning movies like The Curious Case of Benjamin Button and The Walk, and top-grossing games like Grand Theft Auto III-V, NBA 2K10-2K16, Destiny, Batman: Arkham Knight, Call of Duty: Advanced Warfare and DOOM.
Source: Faceware Technologies