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Epic Games Launches ‘Unreal Connectors’

Initiative extends Unreal Fellowship curriculum accessibility so more artists can take advantage of the career-changing skills training and credential opportunity.

Epic Games has announced Unreal Connectors, extending accessibility to curriculum developed for the intensive Unreal Fellowship. The new skills-building training program is only offered through participating Unreal Authorized Training and Unreal Academic Partners. It is an abridged version of the Unreal Fellowship training model including curriculum, pre-recorded content, guest lecturers and mentorship, along with a final project providing participants with first-hand experience in virtual production.

A flexible and customizable course structure, Unreal Connectors will enable more artists to take advantage of the career-changing skills training and credential opportunity offered via the Unreal Fellowship. The program will feature localized training and time zone options, extended capacity, and enable trainees to connect with regional instructors and global industry networks.

“Adoption of Unreal Engine has exploded in virtual production pipelines and the demand for UE talent is growing every day,” noted Julie Lottering, director of Unreal Engine Education, Epic Games. “The Unreal Fellowship has made a significant impact on animators and film industry creatives as they adapt their skills into real-time workflows. There has been a huge success rate of employing graduates from the Fellowship into top studios, and we look forward to making that training more accessible with Unreal Connectors.”

The Unreal Authorized Training and Unreal Academic Partners that will offer the Unreal Connectors program are: Butic (Spain); CG Spectrum (US); CGPro (US); Ecole NAD-UQAC (Canada); Escape Studios (London); IN-CAS (Germany); Prometeo-Lab (Italy); Skyup Academy (Italy); and UT-Hub (Spain).  The curriculum is built on the foundational training material developed for Unreal Fellowship, which launched in July of 2020 and was designed for experienced VFX artists, filmmakers, animators, and storytellers to take their careers to the next level in virtual production.

For more information visit the Unreal Engine blog.

Source: Epic Games

Dan Sarto's picture

Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.