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Epic Games Goes Big at GDC 2018

Company behind Unreal Engine plans large presence at the show spotlighting developers, licensees and education. 

Epic Games' Unreal Engine will be spotlighted in sessions about the development of lighting in the hit game 'Fortnite.'

CARY, N.C. -- Epic Games will be at GDC 2018 to support the explosive growth of the Unreal Engine community with more content and learning material than ever before. Along with a booth at #423 South, Epic Games will be taking over the Yerba Buena Center for the Arts Theatre on March 21 for the annual "State of Unreal" opening session and a full day of programming offering a deep dive into the latest Unreal Engine developments.

Visit for a preview of where Epic will be throughout GDC.

Epic's annual “State of Unreal” opening session will offer many surprises along with presentations from Epic Games founder and CEO Tim Sweeney and CTO Kim Libreri, Unreal Engine licensees, partners, and special guests. The presentation, will be held at the Yerba Buena Center for the Arts Theater, 700 Howard St., San Francisco -- adjacent to Moscone Center -- on March 21 from 9:30-10:30 a.m. The presentation will be streamed online via the Unreal Engine YouTubeFacebook and Twitch channels.

That will be followed by sponsored sessions -- a full day of programming from 11 a.m. through 6 p.m. at the Yerba Buena Center for the Arts Theatre. These sessions will cover topics ranging from cinematic lighting in Unreal Engine, and creating believable characters in Unreal Engine, to optimizing Fortnite: Battle Royale and programmable VFX with Unreal Engine's Niagara. More information about these sessions is available online; the content will also be livestreamed to /Unreal Engine on YouTube, Facebook and Twitch.

Stay tuned for more details on this year’s dedicated space on the GDC expo floor for showcasing dozens of exciting new games developed with Unreal. Visit for opportunities to play the latest titles, chat with the developers behind them, and connect with recruiters looking to hire Unreal Engine talent.

Unreal Engine Partner Sessions: From a look at the making of ILMxLAB's location-based VR experiences including the Oscar-winning "Carne y Arena" and "Star Wars: Secrets of the Empire" to a breakdown of how Ninja Theory's small team of 20 delivered AAA quality with "Hellblade: Senua's Sacrifice", GDC full-pass holders will have access to a range of educational programming from some of the top creators across games, AR/VR and VFX. A complete list of GDC sessions is available online.

Unreal Engine Technical Sessions:  GDC 2018 sessions offer an incredible range of UE4 educational opportunities from the latest techniques in photorealistic virtual humans, to bridging the gap between UX principles and game design to developing the art of Fortnite to Fortnite's unconventional launchcreating VFX in VR and more.

Unreal Engine GDC Education Summit:  A full day of programming will be offered March 20 at the Four Seasons Hotel & Residences in San Francisco. This event is open to educators for free and will offer many new learning resources directly from the Unreal Engine education team covering topics including technical art, using Blueprints to teach programming, an introduction to Datasmith, rendering masterclasses, an introduction to the new Niagara VFX editor and more. Advance registration is required; space is limited.

For more information, visit .

Source: Epic Games

Thomas J. McLean's picture

Tom McLean has been writing for years about animation from a secret base in Los Angeles.